Patent Analysis
Exploring Nintendo’s 2019 Pokéball Plus Patent
Nintendo’s game controller, shaped like a Pokéball and patented back in 2019, features a button, a vibrator, and an antenna.
Handheld Video Game Console Design Patents Through the Years
A survey of various design patents relating to handheld game consoles, from modern Android handhelds to old-school retro handheld consoles.
The Beat Don’t Lie: An Overview of Rhythm Game Patents
A survey of some active U.S. patents relating to rhythm video games, including patents by Harmonix and Nintendo.
Nintendo’s 2014 GameBoy Emulation Patent
Nintnedo's patent relates to the emulation of GameBoy games on “low-capability target platform[s].”
Microsoft’s Accessibility-Focused Refreshable Braille Display Controller Patent
Microsoft's patent involves“a refreshable braille display accessory for a game controller” that would allow blind video game players to read on-screen text.
A Look at MGA Entertainment’s Two Screen Gameplay Hardware Patent from 2015
MGA Entertainment's two-screen gameplay-related patent concerns a “virtual world electronic game,” in which players connect a proprietary handheld device to their desktop.
Microsoft Files Patent Application for In-Game AI Helper
Earlier this year, international patent application WO2026035323A1 was published. Assigned to Microsoft Technology Licensing LLC, the patent application relates to “video game help sessions” assisted by built-in AI helpers made to assist players through tricky parts of a game. The language in the…
Nintendo Files Patent Application Directed to Touchscreen Creature Capture
Nintendo filed a patent application to be included in their creature-capture and mount-switching gameplay systems patent family. Japanese Patent Application 2026-019762 relates to a monster catching gameplay loop in which players use…
New Patent Publication for AMD’s “AI Rendering Engine” Demonstrates Further Push into Generative AI in Video Games
AMD's patent application relates to improving the performance of the rendering tasks that a traditional game engine would perform.
Delivery of “Alternate Content” During Video Game Wait Times: How Sony Might Use Their New AI Patent Publication to Serve Ads
A Sony patent application, recently published as U.S. Pat. Pub. No. 20260138036, relates to showing video game players advertisements while they’re waiting for games to load. The publication concerns finding the precise…
Transmog, Upgraded: Blizzard’s Machine Learning Magic Patent
Blizzard Entertainment has filed a patent application, pending U.S. Patent Application 2025/0124631, that discusses the technology behind fitting three-dimensional digital items like armor and clothing to different character models. This feature directly…
Piecing It Together: Inside KingsIsle’s Jigsaw Game Patent
Mobile devices can be handy, but their small screens can make certain kinds of games difficult to play. Recognizing this issue, U.S. Pat. No. 10,646,773, assigned to KingsIsle Entertainment (known for Wizard101…
Dancing in the Cloud: A Patent Behind Just Dance Now
Ubisoft’s popular Just Dance franchise has evolved beyond console-bound gameplay, thanks to innovations like Just Dance Now, which lets users dance along to choreographed routines using only a smartphone and a screen.…
US Patent No. 9,076,292: Encouraging player socialization using a nemesis and avenger system
Overview: In the world of online gaming, fostering player interaction and enhancing social dynamics are crucial elements for player retention and engagement. A patent issued to Blizzard Entertainment describes systems and methods…
Corsair Receives Japanese Utility Model for “Sensing” Mouse Wheel
Corsair recently was awarded Japanese Utility Model No. 3,251,063, which describes a “sensing roller device” for a mouse that can provide a “virtual bodily sensation" (that is, it seems, tactile feedback like…
Colopl receives Japanese patent on replaying location-based events
Japanese game developer Colopl Inc. has received a Japanese patent, Japanese Pat. No. 7,671,912, directed to a “replay control means” that can “revive” an event for a specific location.
Modulate, Inc. receives patent on machine learning-based toxic speech moderation system
Modulate Inc., a company using voice technology to “proactively detect[] key behaviors” to keep communities safer and “manage risk,” has been awarded U.S. Pat. No. 11,996,117, which relates to speech moderation using…
U.S. Patent No. 10,363,481: System for multi-user communications using discrete video game platforms
U.S. Patent No. 10,363,481: System for multi-user communications using discrete video game platforms Issued July 30, 2019, to Nintendo Co. Ltd Filed June 30, 2016 (claiming priority to August 21, 2001) Overview:…
U.S. Patent No. 10,726,611: Dynamic texture mapping using megatextures
U.S. Patent No. 10,726,611: Dynamic texture mapping using megatextures Issued July 28, 2020, to Electronic Arts Inc.Filed/Priority to August 24, 2016 Overview: U.S. Patent No. 10,726,611 (the ‘611 patent) concerns the use…
U.S. Patent No. 10,974,150: Methods and systems for improved content customization in multiplayer gaming environments
U.S. Patent No. 10,974,150: Methods and systems for improved content customization in multiplayer gaming environments Issued April 13, 2021 to Activision Publishing Inc.Filed/Priority to September 27, 2017 Overview: U.S. Patent No. 10,974,150…