Patent Analysis
Nintendo Files Patent Application Directed to Touchscreen Creature Capture
Nintendo filed a patent application to be included in their creature-capture and mount-switching gameplay systems patent family. Japanese Patent Application 2026-019762 relates to a monster catching gameplay loop in which players use…
New Patent Publication for AMD’s “AI Rendering Engine” Demonstrates Further Push into Generative AI in Video Games
AMD's patent application relates to improving the performance of the rendering tasks that a traditional game engine would perform.
Delivery of “Alternate Content” During Video Game Wait Times: How Sony Might Use Their New AI Patent Publication to Serve Ads
A Sony patent application, recently published as U.S. Pat. Pub. No. 20260138036, relates to showing video game players advertisements while they’re waiting for games to load. The publication concerns finding the precise…
Transmog, Upgraded: Blizzard’s Machine Learning Magic Patent
Blizzard Entertainment has filed a patent application, pending U.S. Patent Application 2025/0124631, that discusses the technology behind fitting three-dimensional digital items like armor and clothing to different character models. This feature directly…
Piecing It Together: Inside KingsIsle’s Jigsaw Game Patent
Mobile devices can be handy, but their small screens can make certain kinds of games difficult to play. Recognizing this issue, U.S. Pat. No. 10,646,773, assigned to KingsIsle Entertainment (known for Wizard101…
Dancing in the Cloud: A Patent Behind Just Dance Now
Ubisoft’s popular Just Dance franchise has evolved beyond console-bound gameplay, thanks to innovations like Just Dance Now, which lets users dance along to choreographed routines using only a smartphone and a screen.…
US Patent No. 9,076,292: Encouraging player socialization using a nemesis and avenger system
Overview: In the world of online gaming, fostering player interaction and enhancing social dynamics are crucial elements for player retention and engagement. A patent issued to Blizzard Entertainment describes systems and methods…
Corsair Receives Japanese Utility Model for “Sensing” Mouse Wheel
Corsair recently was awarded Japanese Utility Model No. 3,251,063, which describes a “sensing roller device” for a mouse that can provide a “virtual bodily sensation" (that is, it seems, tactile feedback like…
Colopl receives Japanese patent on replaying location-based events
Japanese game developer Colopl Inc. has received a Japanese patent, Japanese Pat. No. 7,671,912, directed to a “replay control means” that can “revive” an event for a specific location.
Modulate, Inc. receives patent on machine learning-based toxic speech moderation system
Modulate Inc., a company using voice technology to “proactively detect[] key behaviors” to keep communities safer and “manage risk,” has been awarded U.S. Pat. No. 11,996,117, which relates to speech moderation using…
U.S. Patent No. 10,363,481: System for multi-user communications using discrete video game platforms
U.S. Patent No. 10,363,481: System for multi-user communications using discrete video game platforms Issued July 30, 2019, to Nintendo Co. Ltd Filed June 30, 2016 (claiming priority to August 21, 2001) Overview:…
U.S. Patent No. 10,726,611: Dynamic texture mapping using megatextures
U.S. Patent No. 10,726,611: Dynamic texture mapping using megatextures Issued July 28, 2020, to Electronic Arts Inc.Filed/Priority to August 24, 2016 Overview: U.S. Patent No. 10,726,611 (the ‘611 patent) concerns the use…
U.S. Patent No. 10,974,150: Methods and systems for improved content customization in multiplayer gaming environments
U.S. Patent No. 10,974,150: Methods and systems for improved content customization in multiplayer gaming environments Issued April 13, 2021 to Activision Publishing Inc.Filed/Priority to September 27, 2017 Overview: U.S. Patent No. 10,974,150…
U.S. Patent No. 10,913,003: Mini-games accessed through a sharing interface
U.S. Patent No. 10,913,003: Mini-games accessed through a sharing interface Issued February 9, 2021, to Sony Interactive Ent., LLCFiled: May 19, 2019 (claiming priority to March 13, 2012) Overview: U.S. Patent No.…
U.S. Patent No. 10,376,793: Videogame system and method that enables characters to earn virtual fans by completing secondary objectives
U.S. Patent No. 10,376,793: Videogame system and method that enables characters to earn virtual fans by completing secondary objectives Issued August 13, 2019, to Activision Publishing Inc. Filed: August 22, 2017 (claiming…
U.S. Patent No. 10,500,488: Method of simultaneous playing in single-player video games
U.S. Patent No. 10,500,488: Method of simultaneous playing in single-player video games Issued December 12, 2019, to Bloober Team SA Filed/Priority to March 30, 2016 Overview: U.S. Patent No. 10,500,488 (the ‘488…
U.S. Patent No. 10,977,872: Graphical Style Modification for Video Games Using Machine Learning
U.S. Patent No. 10,977,872: Graphical Style Modification for Video Games Using Machine Learning Issued April 13, 2021, to Sony Interactive Entertainment Inc.Filed/Priority to October 31, 2018 Overview: U.S. Patent No. 10,977,872 (the…
U.S. Patent No. 10,729,356: Foot-mounted sensor systems for tracking body movement
U.S. Patent No. 10,729,356: Foot-mounted sensor systems for tracking body movement Issued August 22, 2020, to Reflx Labs Inc.Filed: May 3, 2019 (claiming priority to December 17, 2012) Overview: U.S. Patent No.…
U.S. Patent No. 10,987,595: Game publisher and broadcaster integration platform
U.S. Patent No. 10,987,595: Game publisher and broadcaster integration platform Issued April 27, 2021, to Amazon Technologies Inc.Filed/Priority to March 31, 2016 Overview: U.S. Patent No. 10,987,595 (the ‘595 patent) relates to…
U.S. Patent No. 10,818,142: Creation of winner tournaments with fandom influence
U.S. Patent No. 10,818,142: Creation of winner tournaments with fandom influence Issued October 27, 2020, to Sony Interactive Entertainment LLCFiled/Priority to February 28, 2018 Overview: U.S. Patent No. 10,818,142 (the ‘142 patent)…