Online Video Game User Expression Highlight Reel Patent
In 2018, Teatime Games, Inc. had a bold idea: why not make video game highlight videos based on user expressions?
Video game patent and lawsuit analysis, practical intellectual property information, and a searchable gaming patents database. By the lawyer nerds at KellDann.
In 2018, Teatime Games, Inc. had a bold idea: why not make video game highlight videos based on user expressions?
Beat Saber became a virtual reality mega-hit upon its full release in 2019. This is the patent that stemmed from its success.
For calibration, simulation, and ease of use in the early days of motion controls!
| Figure | Patent No. | Title | Assignee | Issue Date | |
|---|---|---|---|---|---|
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U.S. Design Pat. No. D1,080,733 U.S. Pat. App. No. 35/522,680 | Back casing for game controller | Unknown assignee | September 25, 2024 | Patent Details |
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U.S. Design Pat. No. D1,010,009 U.S. Pat. App. No. 35/516,038 | Game controller | Unknown assignee | December 27, 2022 | Patent Details |
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U.S. Design Pat. No. D1,011,429 U.S. Pat. App. No. 35/515,775 | Steering wheel part for electronic game systems | Endor AG | October 28, 2022 | Patent Details |
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U.S. Pat. No. 12,394,279 U.S. Pat. App. No. 18/939,820 | CLIENT DEVICE WITH A PLAYER TOKEN NFT CORRESPONDING TO A GAME CHARACTER | Galiant Arts, LLC | November 7, 2024 | Patent Details |
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U.S. Pat. No. 12,478,871 U.S. Pat. App. No. 18/309,688 | GAME PLAY REWIND WITH USER TRIGGERED BOOKMARKS | Sony Interactive Entertainment Inc | April 28, 2023 | Patent Details |
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