The Beat Don’t Lie: An Overview of Rhythm Game Patents
A survey of some active U.S. patents relating to rhythm video games, including patents by Harmonix and Nintendo.
Video game patent and lawsuit analysis, practical intellectual property information, and a searchable gaming patents database. By the lawyer nerds at KellDann.
A survey of some active U.S. patents relating to rhythm video games, including patents by Harmonix and Nintendo.
Nintnedo's patent relates to the emulation of GameBoy games on “low-capability target platform[s].”
Microsoft's patent involves“a refreshable braille display accessory for a game controller” that would allow blind video game players to read on-screen text.
A practical guide to the business and legal realities of making and releasing games, from IP to licensing and EULAs.
Deeper doctrinal and policy analysis covering game patents, AI and video games, player communities, and EULAs.
Analysis of video game decompilations, fair use, preservation, and rightsholder interests.
One of the leading international conferences focused on legal and commercial issues shaping the gaming industry.
We’ve helped some of the best game studios and biggest games in the world handle their IP, platform, licensing, and other technical matters.