Online Video Game User Expression Highlight Reel Patent
In 2018, Teatime Games, Inc. had a bold idea: why not make video game highlight videos based on user expressions?
Video game patent and lawsuit analysis, practical intellectual property information, and a searchable gaming patents database. By the lawyer nerds at KellDann.
In 2018, Teatime Games, Inc. had a bold idea: why not make video game highlight videos based on user expressions?
Beat Saber became a virtual reality mega-hit upon its full release in 2019. This is the patent that stemmed from its success.
For calibration, simulation, and ease of use in the early days of motion controls!
| Figure | Patent No. | Title | Assignee | Issue Date | |
|---|---|---|---|---|---|
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U.S. Pat. No. 12,343,620 U.S. Pat. App. No. 18/415,004 | APPARATUS FOR MANAGING ONLINE GAME, METHOD AND SYSTEM THEREFOR | Supercell Oy | January 17, 2024 | Patent Details |
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U.S. Pat. No. 12,151,169 U.S. Pat. App. No. 18/229,422 | SYSTEMS AND METHODS FOR ANTI-CHEAT DETECTION | Riot Games, Inc. | August 2, 2023 | Patent Details |
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U.S. Pat. No. 12,324,988 U.S. Pat. App. No. 18/347,057 | Multilayer Framework Architecture and User Interface for Video Gaming Applications | CP Studios LLC | July 5, 2023 | Patent Details |
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U.S. Pat. No. 12,407,788 U.S. Pat. App. No. 17/961,300 | Video Game Engine Assisted Virtual Studio Production Process | Unknown assignee | October 6, 2022 | Patent Details |
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U.S. Design Pat. No. D1,043,836 U.S. Pat. App. No. 29/881,894 | GAME CONTROLLER ACCESSORY | Unknown assignee | January 7, 2023 | Patent Details |
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