Online Video Game User Expression Highlight Reel Patent
In 2018, Teatime Games, Inc. had a bold idea: why not make video game highlight videos based on user expressions?
Video game patent and lawsuit analysis, practical intellectual property information, and a searchable gaming patents database. By the lawyer nerds at KellDann.
In 2018, Teatime Games, Inc. had a bold idea: why not make video game highlight videos based on user expressions?
Beat Saber became a virtual reality mega-hit upon its full release in 2019. This is the patent that stemmed from its success.
For calibration, simulation, and ease of use in the early days of motion controls!
| Figure | Patent No. | Title | Assignee | Issue Date | |
|---|---|---|---|---|---|
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U.S. Design Pat. No. D1,010,653 U.S. Pat. App. No. 29/896,733 | Game console | Unknown assignee | July 7, 2023 | Patent Details |
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U.S. Design Pat. No. D1,105,249 U.S. Pat. App. No. 29/964,734 | Handheld game console | Unknown assignee | September 24, 2024 | Patent Details |
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U.S. Design Pat. No. D1,051,227 U.S. Pat. App. No. 29/939,107 | GAME CONTROLLER FOR MOBILE DEVICES | Unknown assignee | April 25, 2024 | Patent Details |
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U.S. Pat. No. 12,070,680 U.S. Pat. App. No. 18/176,415 | Web-Based Game Controller | Sony Interactive Entertainment LLC | February 28, 2023 | Patent Details |
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U.S. Pat. No. 12,403,394 U.S. Pat. App. No. 18/130,359 | Intent-based Models for Use in Selecting Actions in Video Games | ELECTRONIC ARTS INC. | April 3, 2023 | Patent Details |
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