Online Video Game User Expression Highlight Reel Patent
In 2018, Teatime Games, Inc. had a bold idea: why not make video game highlight videos based on user expressions?
Video game patent and lawsuit analysis, practical intellectual property information, and a searchable gaming patents database. By the lawyer nerds at KellDann.
In 2018, Teatime Games, Inc. had a bold idea: why not make video game highlight videos based on user expressions?
Beat Saber became a virtual reality mega-hit upon its full release in 2019. This is the patent that stemmed from its success.
For calibration, simulation, and ease of use in the early days of motion controls!
| Figure | Patent No. | Title | Assignee | Issue Date | |
|---|---|---|---|---|---|
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U.S. Pat. No. 12,551,784 U.S. Pat. App. No. 18/184,087 | TACTILE OVERLAY FOR TOUCH SCREEN VIRTUAL GAME CONTROLLER COUPLED TO EXTERNAL DISPLAY | Motorola Mobility LLC | March 15, 2023 | Patent Details |
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U.S. Pat. No. 12,364,930 U.S. Pat. App. No. 18/518,832 | COMPUTER CONTROL METHOD FOR IMPLEMENTING A COMPUTER GAME TEMPLATE ARRANGEMENT | GREE, INC. | November 24, 2023 | Patent Details |
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U.S. Design Pat. No. D1,088,123 U.S. Pat. App. No. 29/990,837 | GAME CONSOLE | Unknown assignee | February 25, 2025 | Patent Details |
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U.S. Pat. No. 12,403,366 U.S. Pat. App. No. 19/018,074 | Reactive Game Play | Topgolf International Inc | January 13, 2025 | Patent Details |
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U.S. Pat. No. 12,551,804 U.S. Pat. App. No. 18/343,613 | METHOD FOR PROVIDING INTERACTIVE GAME | Kakao Corp | June 28, 2023 | Patent Details |
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