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video game faces

Online Video Game User Expression Highlight Reel Patent 

In 2018, Teatime Games, Inc. had a bold idea: why not make video game highlight videos based on user expressions?

biometric data Draft facial detection facial expression
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a man in a vr headset playing beat saber

Facebook’s Beat Saber Patent

Beat Saber became a virtual reality mega-hit upon its full release in 2019. This is the patent that stemmed from its success.

Beat Saber Draft facebook Meta
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a guy swinging a baseball bat in front of a tv

Konami’s Sensory Video Game Machine Patent 

For calibration, simulation, and ease of use in the early days of motion controls!

Draft Kinect Konami motion controls
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a wii remote and nunchuk

2006’s Iconic Nintendo Wii Controller Patent

The console that changed everything, patented.

2006 2008 best-selling Draft
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two penguins in a virtual world

Worlds Inc’s Wild Figure Choice for this Early Metaverse-Style Patent

Ah yes, the future of socializing and video games...penguins on a black and white tiled floor?!

crazy Draft early internet Internet
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The user interface for a video game.

Blizzard’s 2021 Patent Focused on Restoring Gameplay from a Point in Time

Blizzard’s response to save-scumming: “Why not just rewind?”

Activision Blizzard blizzard Blizzard Entertainment Blizzard Interactive
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Patent Arcade’s Kirk Sigmon Talks to PC Gamer about Kingdom Come Trademark Filing

Kirk's comments focused on why the trademark registration for "KINGDOM COME SALVATION" didn't necessarily mean that the game will be multiplayer.

Clair Obscur: Expedition 33 Kingdom Come Kingdom Come: Salvation Kirk Sigmon
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a video game console and display with controller

Mattel’s Foray into Play-on-the-Go Console Technology 

This 2009 patent has echoes of the Sega Dreamcast in its DNA...

console Draft dreamcast mattel
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a pokeball with designs on it

Nintendo’s Updated Pokéball Patent 

Identifiers on the catching apparatus to match the enclosed creature’s elemental type.

creature capture Design Draft franchise
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yu-gi-oh pyramid

Mattel’s Patent for a Fold-Out, Handheld Yu-Gi-Oh! Video Game

Now, where have I seen this pyramid-shaped eye before...?

breakout Draft frogger game
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two chibi characters stacked on top of one another

Mattel’s Stackable, Character-Shaped Game Console 

We guarantee this is the most interesting looking game system you’ll see today!

action game Amiibo console Draft
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a first-person shooter screen

Activision’s First-Person Limbs and Hand-Held Object Model Patent 

The makers of Call of Duty never miss a chance to iterate on that classic first-person shooter hand.

activision Activision Blizzard Call of Duty Draft
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some plastic bongos

Looking Back at the DK Bongos Design Patent

Remember the plastic bongos that plugged into the GameCube to play those Donkey Kong-themed rhythm games? Well, have we got the patent for you...

Bandai Namco Bongos Design design patent
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creature capture patent diagram

Palworld 1.0 Launches as Nintendo Patent Case Targets Earlier Versions 

Palworld 1.0 has launched while Nintendo and The Pokémon Company's pending patent claims against Pocketpair remain limited to earlier, pre-patch versions of the game.

creature capture Draft law legal
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arcade cabinet

Bandai Namco’s Strange Photography Arcade Cabinet Patent

Back in 2001, the U.S. Patent Office issued Bandai Namco a patent for a camera-controlled arcade game, complete with a massive cabinet styled after a camera.

arcade Arcade Cabinet arcade game arcade machine
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Microsoft’s Earphone-Based Game Controller and Health Monitor Patent

In 2012, Microsoft received a patent for an in-ear game controller that could monitor user health data and map it to in-game graphics.

accelerometer augmented reality Biometric biometric data
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The Magic of Patents: Wizard101 and How Patents on Game Mechanics Have Evolved – Part 3

This post is part 3 of our three-part series exploring patents on game mechanics through the lens of Wizard101. In Part 1, we looked at a patent related to pure gameplay mechanics. In…

Features Game Mechanics Patents Wizard101
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The Magic of Patents: Wizard101 and How Patents on Game Mechanics Have Evolved – Part 2

Part 1 of our three-part series exploring patents on game mechanics through the lens of Wizard101 looked at something that feels like more of a pure gameplay patent, relating to how combat…

Features Game Mechanics Patents Wizard101
Analysis

Palmer Luckey’s User-Killing VR Headset: Creepy, but Eligible to be Filed as a Patent Application

Famous VR developer Palmer Luckey recently developed a virtual reality headset rigged with bombs such that, if you lose the game, the headset explodes and kills the user.  Per Luckey’s blog: The…

anime augmented reality extended reality gaming
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Is Fortnite’s Imposter Mode Kind of Sus?

Is Fortnite’s Imposter Mode Kind of Sus? The popular game maker Epic Games, Inc. (“Epic”) has continually tried to maintain the popular game Fortnite’s relevance through consistent updates, including concerts and new…

35 U.S.C. § 102 35 USC 101 35 USC 102 Among Us