Jonny Malks

Patent Analysis
gamecube controller

A Look Back at the GameCube Controller’s Design Patents from Early 2001

Fancy a blast from the past? This week, we’re having a look back at the pair of patents that would go on to become Nintendo’s iconic GameCube controller.

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Lawsuits
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Federal Circuit Signals Skepticism in Epic Tech LLC Patent Case 

A recent Federal Circuit oral argument in Epic Tech LLC's patent case highlights the growing importance of evaluating patent strength before filing suit, as weak infringement claims may increase the risk of…

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Patent Analysis
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SAP SE’s 2012 “Game Buddy” Patent 

Ever feel lonely while playing video games? Back in 2012, the U.S. Patent Office issued a patent to SAP SE geared toward addressing this problem with an AI companion that responds to…

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Patent Analysis
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Sony’s 2021 “Inventory Coach” Patent 

Sifting through inventory in your favorite RPG can be boring. In 2021, Sony attempted to streamline this process by patenting an AI model to help coach you through what to throw out…

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Patent Analysis
a deconstructed joystick

The Weird and Wonderful World of Joystick Patents 

The U.S. patent office has issued some cool and strange joystick patents over the years. In this post, we have a look at some of our favorites!

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Patent Analysis
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Nike’s Patent for a Video Game System with Biofeedback

In 2024, Nike received a patent for a video game chair that register's a user's biometric data and displays it on screen.

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Patent Analysis
Pokeball Controller

Exploring Nintendo’s 2019 Pokéball Plus Patent 

Nintendo’s game controller, shaped like a Pokéball and patented back in 2019, features a button, a vibrator, and an antenna.

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Patent Analysis
castle handheld

Handheld Video Game Console Design Patents Through the Years

A survey of various design patents relating to handheld game consoles, from modern Android handhelds to old-school retro handheld consoles.

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News
buttons being pressed

Sony Files Patent Application on Patent Buttons That Get Harder or Softer Based on Touch 

Sony's international patent application WO2026110304 concerns controller buttons with reactive hardness/softness.

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Patent Analysis
rock band-style graphic

The Beat Don’t Lie: An Overview of Rhythm Game Patents 

A survey of some active U.S. patents relating to rhythm video games, including patents by Harmonix and Nintendo.

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Patent Analysis
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Nintendo’s 2014 GameBoy Emulation Patent

Nintnedo's patent relates to the emulation of GameBoy games on “low-capability target platform[s].”

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Patent Analysis

Microsoft’s Accessibility-Focused Refreshable Braille Display Controller Patent

Microsoft's patent involves“a refreshable braille display accessory for a game controller” that would allow blind video game players to read on-screen text.

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Patent Analysis

A Look at MGA Entertainment’s Two Screen Gameplay Hardware Patent from 2015 

MGA Entertainment's two-screen gameplay-related patent concerns a “virtual world electronic game,” in which players connect a proprietary handheld device to their desktop.

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Patent Analysis

Microsoft Files Patent Application for In-Game AI Helper

Earlier this year, international patent application WO2026035323A1 was published. Assigned to Microsoft Technology Licensing LLC, the patent application relates to “video game help sessions” assisted by built-in AI helpers made to assist players through tricky parts of a game. The language in the…

AI AI Helper Draft Guide
Patent Analysis

Nintendo Files Patent Application Directed to Touchscreen Creature Capture

Nintendo filed a patent application to be included in their creature-capture and mount-switching gameplay systems patent family. Japanese Patent Application 2026-019762 relates to a monster catching gameplay loop in which players use…

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Patent Analysis

New Patent Publication for AMD’s “AI Rendering Engine” Demonstrates Further Push into Generative AI in Video Games

AMD's patent application relates to improving the performance of the rendering tasks that a traditional game engine would perform.

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Patent Analysis

Delivery of “Alternate Content” During Video Game Wait Times: How Sony Might Use Their New AI Patent Publication to Serve Ads

A Sony patent application, recently published as U.S. Pat. Pub. No. 20260138036, relates to showing video game players advertisements while they’re waiting for games to load. The publication concerns finding the precise…

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