Resources
New Book: The ABA Legal Guide to Video Game Development
Ross A. Dannenberg publishes new book: “The American Bar Association’s Legal Guide to Video Game Production” The American Bar Association’s Legal Guide to Video Game Development is published by the American Bar…
New Book Forthcoming!
We wanted to let everyone know that we have a new book in the works, tentatively titled “The Business of… Video Games!” This is a self-help introduction to legal issues that smaller,…
USPTO Patent Dashboard
If you’re looking for some good visualization data of the USPTO backlog, pendency times, and other interesting statistics, check out the USPTO Patent Dashboard, it provides some very useful and interesting metrics.
Patent/Trademark Search iPhone App
Banner & Witcoff’s IP LawyerTM is an iPhone application providing iPhone-customized full search access to patents* and trademarks issued by the United States Patent and Trademark Office as well as corresponding assignments.…
Kotaku Census 2010: The Full Results
Kotaku’s full census results are in, and there are some interesting points… Re Consoles:– 65% of you own multiple consoles, while a quarter of participating Kotaku readers are in possession of all…
BOOK RELEASE: Computer Games and Virtual Worlds
The Patent Arcade is pleased to announce that a new book co-edited by our own Ross Dannenberg (i.e., me), and partly authored by our own Steve Chang, is now available for purchase…
Coming soon: New book on Video Game IP Law
We’re getting close… Stay tuned for more information about our new book. I am one of the editors, along with others from my committee at the American Bar Association: Computer Games and…
Licensing Executives Society (LES) Celebrates 45 Years
I usually don’t report press release type stuff, but the LES is an important part of game development. Namely, licensing content is a HUGE part of game creation, design, and development. I…
Resource: Free video game course instruction
I don’t normally post non-legal content, but this one is a good resource for budding video game designers: 70+ Open Courseware Links for Game Designers and Developers. Most of the resources appear…
Articles about IP in Virtual Worlds
I recently wrote a series of short articles for LinuxInsider regarding IP issues as they arise in virtual worlds and video games. Each article was necessarily short, so there wasn’t room to…
Visit the Patent Arcade in Second Life
I now have a presence in Second Life, on the PG (i.e., ok for all ages) region of Pumori. My XboxLIVE gamertage is Aviator, so naturally keeping with the theme my SL…
Article: Hey, that’s MY game!
Ever wonder what the basic principles are for protecting your video game based on intellectual property law? Steve and I wrote this article, recently published on Gamasutra, that provides a brief introduction…
FEATURE: Patent FAQs
Have a question that is not covered here? Send us an email, and we’ll endeavor to keep this FAQ updated. Keep in mind that this is not legal advice, as each scenario…
FEATURE: IP Basics & Publications
Still trying to wrap your head around intellectual property? The following video game IP resources are provided for your use. Please keep in mind that all articles and publications are for informational…
Publication: Developer Guidelines for Preserving Patent Rights
As promised in my previous post regarding a general introduction to IP, linked below you will find a previously published article regarding the preservation of patent rights. This article may be particularly…
Publication: IP Primer
We’ve fielded some inquiries regarding materials providing an introduction to intellectual property, as well as more basic information regarding patent law in general. Below is the text to an article that Jordan…
Article: Patenting of Video Games
Gamasutra.com is presently running an article which Steve Chang and I wrote as their feature article: *** Today’s feature, subtitled ‘Top Mythconceptions on Patent Protection of Video Games’ and from IP lawyers…