Patents
Case Update: Bally v. IGT (D.Nev.)
In Bally Gaming Inc. v. IGT, case number 3:06-cv-00483, in the U.S. District Court for the District of Nevada, Bally Sued International Game Technology (IGT) for infringement of U.S. Pat. No. 7,100,916.…
Case: Merit v. JVL settles in E.D. Penn.
Merit Industries Inc. v. JVL Corp. case number 03-1618 (E.D. Penn – Settled) Merit Industries and JVL Corp. have settled their ongoing litigation over countertop arcade games. Merit sued JVL back in…
Case: Incredible Tech. v. Virtual Tech (7th Cir. 2005)
Incredible Technologies, Inc. v. Virtual Technologies, Inc. 400 F.3d 1007 (7th Cir. 2005) If someone familiar with Golden Tee, the ubiquitous pub golf video game, was asked to describe its unique characteristics,…
Case Update: Anascape v. Nintendo final judgment
In the ongoing dispute between Anascape, Ltd., an invention and license-holding company, against Nintendo of America regarding Nintendo’s use of three patents a jury had found the video game company to infringe,…
News: Konami sues Viacom over Rock Band
Konami Digital Entertainment Co. v. Harmonix Music Systems, Inc. No. 6:08-CV-286, (E.D. Tx, Filed July 9, 2008) Summary by Steve Chang, Esq. If you build it, they will come. The tagline from…
Case Update: Anascape v. Nintendo
As indicated in a previous post, Anascape Ltd., an invention and license-holding company, sued Microsoft and Nintendo for patent infringement over their controllers for their respective video game console systems. Microsoft settled…
New Case: Nintendo v. Nyko (W.D. Wash.) Filed June 10, 2008
Nintendo of America Inc. v. Nyko Technologies Inc. Case number 08-cv-907 U.S. District Court for the Western District of Washington Nintendo of America filed a lawsuit on June 10, 2008, against Nyko…
Case: Anascape Ltd. v. Microsoft et al. (E.D.Tex. 2008) [P]
Back in July 2006, Anascape Ltd. sued Microsoft and Nintendo over various game controller patents, including United States Patent Numbers 5,999,084; 6,102,802; 6,135,886; 6,208,271; 6,222,525; 6,343,991; 6,344,791; 6,347,997; 6,351,205; 6,400,303; 6,563,415; and…
Case: In re Bilski – Federal Circuit oral argument
The status quo is that video game play methods are patentable subject matter, provided the game play methodology is new, useful, and nonobvious. Never before has there been a case with the…
Case: Tafas v. Dudas (USPTO rules)
Today the U.S. District Court for the Eastern District of Virginia granted Tafas’ and Smithkline Beecham’s Motions for Summary Judgment, effectively holding that the USPTO’s proposed 5/25 and 2+1 rules regarding claims…
U.S. Patent: 6,264,560 – USPTO grants re-exam request
The U.S. Patent and Trademark Office agreed to re-examine online-gaming patent 6,264,560 after the Electronic Frontier Foundation challenged it on the grounds that the technology covered by the patent had been used…
Case: Activision v. Gibson (C.D.Cal.) PENDING
After receiving a letter accusing them of patent infringement, Activision filed a declaratory judgment action March 12, 2008, against Gibson Guitars, asking the court for finding of invalidity and noninfringement. Gibson is…
Article: Hey, that’s MY game!
Ever wonder what the basic principles are for protecting your video game based on intellectual property law? Steve and I wrote this article, recently published on Gamasutra, that provides a brief introduction…
Case: MicroUnity v. SCEA Settles
Word on the street is that MicroUnity and Sony Computer Entertainment America have settled their ongoing patent dispute regarding Sony’s PlayStation products. The two companies have asked for a 30-day stay of…
Second Life ToS: Leave your patents at home
Ok, I’ve spent the better part of two evenings finishing the campaign mode in Halo 3, so it’s about time to come out of my self-induced Halo 3 fog. A colleague of…
U.S. Patent No. 5,482,289: Method of Playing a BINGO Game with Progressive Jackpot
United States Patent No. 5,482,289 Method of Playing a BINGO Game with Progressive Jackpot Issued on January 9, 1996 to Gary Weingardt and assigned to Gary Weingardt Trust. Summary: In case you…
U.S. Patent No. 6,992,654: System and Method for Providing User Input to Character Animation
U.S. Patent No. 6,992,654: System and Method for Providing User Input to Character Animation Issued on January 31, 2006, to Electronic Arts Inc. Summary: This patent issued to EA, discloses a system…
U.S. Patent. No. 5,727,786: Bingo Game Method
United States Patent No. 5,727,786 Bingo Game Method Issued on December 8, 1995 to Inventor Gary Weingardt Summary: This invention attempts to reinvigorate the classic game of Bingo and lure the gamblers…
U.S. Patent No. 6,729,954: Battle Method with Attack Power Based on Character Group Density
United States Patent No. 6,729,954 Battle Method with Attack Power Based on Character Group Density Issued May 4, 2004, assigned to Koei Co., Ltd. Summary: Although the Sam Fishers, John Matrixs, Solid…
Case Update: Konami v. Roxor (E.D.Tex, SETTLED 2007)
Konami v. Roxor (E.D.Tex 2007 – SETTLED) We previously reported that Konami Corporation sued Roxor Games, Inc. in the Federal District Court for the Eastern District of Texas, alleging patent infringement, trademark…