Posts
U.S. Copyright Office Fair Use Index
I can’t tell you how many times I’ve been asked by a client or potential client whether they can include Element X from someone else’s game in their own game. It’s a…
U.S. Patent No. 6,935,959: Use of multiple player real-time voice communications on a gaming device
U.S. Patent No. 6,935,959: Use of multiple player real-time voice communications on a gaming device Issued on Aug. 30, 2005, to Microsoft Summary: The ‘959 patent describes a game console capable…
Google announces patent purchase program during May 2015
Today Google announced a new initiative to try and keep patents out of the hands of patent trolls, entities whose only business is amassing intellectual property and filing lawsuits. Google is calling…
U.S. Patent No. 6,918,769: Video game for assisting healing of the human body
U.S. Patent No. 6,918,769: Video game for assisting healing of the human body Issued July 19, 2005 Summary: The ‘769 patent seeks to help assist healing of the human body after…
U.S. Patent No. 6,905,414: Banning verbal communication to and from a selected party in a game playing system
U.S. Patent No. 6,905,414: Banning verbal communication to and from a selected party in a game playing system Issued June 14, 2005, to Microsoft Summary: The ‘414 patent should appeal to…
New Case: Acceleration Bay LLC v. Electronic Arts, Inc.
Acceleration Bay LLC v. Electronic Arts, Inc. U.S. District Court for the District of Delaware ded-1-15-cv-00282 Filed March 30, 2015 Fresh off their complaint against Activision Blizzard, Acceleration Bay has filed a…
New Case – SyncPoint Imaging, LLC v. Nintendo of America Inc.
SyncPoint Imaging, LLC v. Nintendo of America Inc. U.S. District Court for the Eastern District of Texas Case No. 2:15-cv-00247, Filed February 20, 2015 A new complaint alleges that Nintendo’s Wii and…
U.S. Patent No. 6,749,513: Method of the game for one to many persons on the online
U.S. Patent No. 6,749,513: Method of the game for one to many persons on the online Issued June 15, 2004 Summary: The ‘513 patent provides a method for allowing players to connect…
U.S. Patent No. 6,881,149: Entertainment system, entertainment apparatus, recording medium, and program
U.S. Patent No. 6,881,149: Entertainment system, entertainment apparatus, recording medium, and program Issued Apr. 19, 2005, to Sony Summary: The ‘149 patent describes a method used in video games where the…
New Case – Acceleration Bay LLC v. Activision Blizzard, Inc.
Acceleration Bay LLC v. Activision Blizzard, Inc. U.S. District Court for the District of Delaware, Case No. 1-15-cv-00228, Filed March 11, 2015 A new complaint alleges that Activision Blizzard is violating several…
U.S. Patent No. 6,966,831: Method of branching flow of game
U.S. Patent No. 6,966,831: Method of branching flow of game Issued November 22, 2005, to Sony Summary: For all you gamers who grow tired of linear story lines without much of…
Job Posting: Research Intern 2015
Each year we take on a Research Intern to help with ongoing case research, updating our patent database, refreshing content, and anything else that comes along. If you’re interested, please send a…
U.S. Patent No. 6,829,569: Social dilemma software for evaluating online interactive societies
U.S. Patent No. 6,829,569: Social dilemma software for evaluating online interactive societies Issued Dec. 7, 2004, to Microsoft Summary: The ‘569 patent describes a social dilemma virtual world environment software which…
U.S. Patent No. 6,926,608: Recording medium storing three-dimensional image processing program, three-dimensional image processing program, method and device
U.S. Patent No. 6,926,608: Recording medium storing three-dimensional image processing program, three-dimensional image processing program, method and device Issued Aug. 8, 2005, to Konami Summary: The ‘608 patent describes a system…
U.S. Patent No. 6,913,537: Recording medium and entertainment system
U.S. Patent No. 6,913,537: Recording medium and entertainment system Issued July 5, 2005, to Sony Summary: The ‘537 patent allows a player to advance a game by controlling his character through…
GDC 2015 – Who will be there?
I (Ross Dannenberg) will be at GDC next week from March 2-6. If anyone would like to meet up while there, send me a note either via my work email or through…
EVENT: More Than Just a Game: Interactive Entertainment and Intellectual Property Law
Queen Mary University Law School is hosting an event on 24 April 2015. Some details: April 24, 2015 Time: 2:30pm Venue: Lecture Theatre, Centre for Commercial Law Studies, Queen Mary University of…
U.S. Patent No.: 6,699,127: Real-time replay system for video game
U.S. Patent No.: 6,699,127: Real-time replay system for video game Issued March 2, 2004, to Nintendo Co. Ltd. Summary: The ‘127 patents allows for real-time replay in interactive video games. The…
U.S. Patent No. 6,846,237: Entertainment system, entertainment apparatus, recording medium, and program
U.S. Patent No. 6,846,237: Entertainment system, entertainment apparatus, recording medium, and program Issued January 25, 2005, to Sony Summary: The ‘237 patent describes an entertainment system whereby a player can manually…
U.S. Patent No. 7,491,123: Video game voice chat with amplitude-based virtual ranging
U.S. Patent No. 7,491,123: Video game voice chat with amplitude-based virtual ranging Issued Feb. 17, 2009, to Nintendo Summary: The ‘123 patent describes a system during online multiplayer games where a…