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New Case: Acceleration Bay LLC v. Electronic Arts, Inc.
Acceleration Bay LLC v. Electronic Arts, Inc. U.S. District Court for the District of Delaware ded-1-15-cv-00282 Filed March 30, 2015 Fresh off their complaint against Activision Blizzard, Acceleration Bay has filed a…
New Case – SyncPoint Imaging, LLC v. Nintendo of America Inc.
SyncPoint Imaging, LLC v. Nintendo of America Inc. U.S. District Court for the Eastern District of Texas Case No. 2:15-cv-00247, Filed February 20, 2015 A new complaint alleges that Nintendo’s Wii and…
U.S. Patent No. 6,749,513: Method of the game for one to many persons on the online
U.S. Patent No. 6,749,513: Method of the game for one to many persons on the online Issued June 15, 2004 Summary: The ‘513 patent provides a method for allowing players to connect…
U.S. Patent No. 6,881,149: Entertainment system, entertainment apparatus, recording medium, and program
U.S. Patent No. 6,881,149: Entertainment system, entertainment apparatus, recording medium, and program Issued Apr. 19, 2005, to Sony Summary: The ‘149 patent describes a method used in video games where the…
New Case – Acceleration Bay LLC v. Activision Blizzard, Inc.
Acceleration Bay LLC v. Activision Blizzard, Inc. U.S. District Court for the District of Delaware, Case No. 1-15-cv-00228, Filed March 11, 2015 A new complaint alleges that Activision Blizzard is violating several…
U.S. Patent No. 6,966,831: Method of branching flow of game
U.S. Patent No. 6,966,831: Method of branching flow of game Issued November 22, 2005, to Sony Summary: For all you gamers who grow tired of linear story lines without much of…
Job Posting: Research Intern 2015
Each year we take on a Research Intern to help with ongoing case research, updating our patent database, refreshing content, and anything else that comes along. If you’re interested, please send a…
U.S. Patent No. 6,829,569: Social dilemma software for evaluating online interactive societies
U.S. Patent No. 6,829,569: Social dilemma software for evaluating online interactive societies Issued Dec. 7, 2004, to Microsoft Summary: The ‘569 patent describes a social dilemma virtual world environment software which…
U.S. Patent No. 6,926,608: Recording medium storing three-dimensional image processing program, three-dimensional image processing program, method and device
U.S. Patent No. 6,926,608: Recording medium storing three-dimensional image processing program, three-dimensional image processing program, method and device Issued Aug. 8, 2005, to Konami Summary: The ‘608 patent describes a system…
U.S. Patent No. 6,913,537: Recording medium and entertainment system
U.S. Patent No. 6,913,537: Recording medium and entertainment system Issued July 5, 2005, to Sony Summary: The ‘537 patent allows a player to advance a game by controlling his character through…
GDC 2015 – Who will be there?
I (Ross Dannenberg) will be at GDC next week from March 2-6. If anyone would like to meet up while there, send me a note either via my work email or through…
EVENT: More Than Just a Game: Interactive Entertainment and Intellectual Property Law
Queen Mary University Law School is hosting an event on 24 April 2015. Some details: April 24, 2015 Time: 2:30pm Venue: Lecture Theatre, Centre for Commercial Law Studies, Queen Mary University of…
U.S. Patent No.: 6,699,127: Real-time replay system for video game
U.S. Patent No.: 6,699,127: Real-time replay system for video game Issued March 2, 2004, to Nintendo Co. Ltd. Summary: The ‘127 patents allows for real-time replay in interactive video games. The…
U.S. Patent No. 6,846,237: Entertainment system, entertainment apparatus, recording medium, and program
U.S. Patent No. 6,846,237: Entertainment system, entertainment apparatus, recording medium, and program Issued January 25, 2005, to Sony Summary: The ‘237 patent describes an entertainment system whereby a player can manually…
U.S. Patent No. 7,491,123: Video game voice chat with amplitude-based virtual ranging
U.S. Patent No. 7,491,123: Video game voice chat with amplitude-based virtual ranging Issued Feb. 17, 2009, to Nintendo Summary: The ‘123 patent describes a system during online multiplayer games where a…
U.S. Patent No. 7,497,776: Multiplayer game mode with predator feature
U.S. Patent No. 7,497,776: Multiplayer game mode with predator feature Issued March 3, 2009, to Microsoft Summary: The ‘776 patent provides a new multiplayer feature for the user. One of the…
New Case – White Knuckle IP v Electronic Arts
White Knuckle IP, LLC v. Electronic Arts, Inc. US District Court for the District of Utah 1:15-cv-00014 Filed January 16, 2015 In a new case, plaintiff White Knuckle IP accuses Electronic Arts…
U.S. Patent No. 7,090,576: Personalized behavior of computer controlled avatars in a virtual reality environment
U.S. Patent No. 7,090,576: Personalized behavior of computer controlled avatars in a virtual reality environment Issued Aug. 15, 2006, to Microsoft Summary: The ‘576 patent describes a racing video game which…
U.S. Patent No. 8,523,668: Controlling access to and use of video game consoles
Summary: While the ‘668 patent does not cover video game systems or hardware, it does rely on access to a video game controller and aim to limit access to game consoles. The…
Federal Circuit Affirms Invalidity of Virtual Camera Patent Based on Real-World Prior Art
Gamecaster, Inc. v. Dreamworks Animation SKG, Inc. Court of Appeals for the Federal Circuit Case No. 2014-1380 January 8, 2015 The Federal Circuit affirmed a finding by the USPTO during an inter partes…