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EVENT: More Than Just a Game: Interactive Entertainment and Intellectual Property Law
Queen Mary University Law School is hosting an event on 24 April 2015. Some details: April 24, 2015 Time: 2:30pm Venue: Lecture Theatre, Centre for Commercial Law Studies, Queen Mary University of…
U.S. Patent No.: 6,699,127: Real-time replay system for video game
U.S. Patent No.: 6,699,127: Real-time replay system for video game Issued March 2, 2004, to Nintendo Co. Ltd. Summary: The ‘127 patents allows for real-time replay in interactive video games. The…
U.S. Patent No. 6,846,237: Entertainment system, entertainment apparatus, recording medium, and program
U.S. Patent No. 6,846,237: Entertainment system, entertainment apparatus, recording medium, and program Issued January 25, 2005, to Sony Summary: The ‘237 patent describes an entertainment system whereby a player can manually…
U.S. Patent No. 7,491,123: Video game voice chat with amplitude-based virtual ranging
U.S. Patent No. 7,491,123: Video game voice chat with amplitude-based virtual ranging Issued Feb. 17, 2009, to Nintendo Summary: The ‘123 patent describes a system during online multiplayer games where a…
U.S. Patent No. 7,497,776: Multiplayer game mode with predator feature
U.S. Patent No. 7,497,776: Multiplayer game mode with predator feature Issued March 3, 2009, to Microsoft Summary: The ‘776 patent provides a new multiplayer feature for the user. One of the…
New Case – White Knuckle IP v Electronic Arts
White Knuckle IP, LLC v. Electronic Arts, Inc. US District Court for the District of Utah 1:15-cv-00014 Filed January 16, 2015 In a new case, plaintiff White Knuckle IP accuses Electronic Arts…
U.S. Patent No. 7,090,576: Personalized behavior of computer controlled avatars in a virtual reality environment
U.S. Patent No. 7,090,576: Personalized behavior of computer controlled avatars in a virtual reality environment Issued Aug. 15, 2006, to Microsoft Summary: The ‘576 patent describes a racing video game which…
U.S. Patent No. 8,523,668: Controlling access to and use of video game consoles
Summary: While the ‘668 patent does not cover video game systems or hardware, it does rely on access to a video game controller and aim to limit access to game consoles. The…
Federal Circuit Affirms Invalidity of Virtual Camera Patent Based on Real-World Prior Art
Gamecaster, Inc. v. Dreamworks Animation SKG, Inc. Court of Appeals for the Federal Circuit Case No. 2014-1380 January 8, 2015 The Federal Circuit affirmed a finding by the USPTO during an inter partes…
U.S. Patent No. 6,454,652: Video Game System and Method with Enhanced Three-Dimensional Character and Background Control Due to Environmental Conditions
U.S. Patent No. 6,454,652: Video Game System and Method with Enhanced Three-Dimensional Character and Background Control Due to Environmental Conditions Issued September 24, 2002, to Nintendo Co. Ltd. Summary: The ‘652…
U.S. Patent No. 7,500,916: Game strategy analysis tool generating a two dimensional image overlaid with telemetry data
U.S. Patent No. 7,500,916: Game strategy analysis tool generating a two dimensional image overlaid with telemetry data Issued March 10, 2009, to Microsoft Summary: The ‘916 patent describes a computing network…
U.S. Patent No. 7,582,010: Game machine, game program, and information storage medium
U.S. Patent No. 7,582,010: Game machine, game program, and information storage medium Issued Sep. 1, 2009, to Nintendo Summary: The ‘010 patent describes a golf game which features a shot mode where…
U.S. Patent No. 7,559,834: Dynamic join/exit of players during play of console-based video game
U.S. Patent 7,559,834: Dynamic join/exit of players during play of console-based video game Issued July 14, 2009, to Microsoft Summary: The ‘834 patent allows for people to join in or leave…
Nintendo gets second chance from Federal Circuit on 3DS patent suit
Tomita Tech. USA, LLC et al. v. Nintendo Co., LTD et al. Federal Circuit Case No. 2014-1244 (non-precedential) On appeal from S.D.N.Y., case no. 1:11-CV-04256 Back in 2011, Tomita sued Nintendo over…
Patton goes to War Over Use of Name and Likeness in Video Game
Catching up on some reading from last week, Ars Technica (via Video Gamer Law) reports on a new lawsuit filed by the rights holder to Patton’s name and likeness against Maximum Family…
U.S. Patent No. 7,591,721: Video game that imposes penalty for violation of rule
U.S. Patent No. 7,591,721: Video game that imposes penalty for violation of rule Issued Sep. 22, 2009, to Square Enix Summary: The ‘721 patent describes a video game apparatus which allows a…
New Case: Ubisoft v Guitar Apprentice
Ubisoft Entertainment, S.A., v. Guitar Apprentice, Inc. 3:14-CV-05202 Northern District of California Filed November 24, 2014 In a new case, Ubisoft asserts U.S. Pat. No. 8,835,736 against Guitar Apprentice. The ‘736…
U.S. Patent No. 7,640,300: Presence and notification system for maintaining and communicating information
U.S. Patent No. 7,640,300: Presence and notification system for maintaining and communicating information Issued Dec. 29, 2009, to Microsoft Summary: The ‘300 patent provides for a system to assist in the Xbox…
U.S. Patent No. 7,618,322: Game system, storage medium storing game program, and game controlling method
U.S. Patent No. 7,618,322: Game system, storage medium storing game program, and game controlling method Issued Nov. 17, 2009, to Nintendo Summary: The ‘322 patent describes a game with a controller…
U.S. Patent No. 7,594,847: Squad command interface for console-based video game
U.S. Patent No. 7,594,847: Squad command interface for console-based video game Issued Sep. 29, 2009, to Microsoft Summary: The ‘847 patent provides for a squad-based game whereby the player can select characters…