Sandy Rokhlin
U.S. Patent No. 10,688,396: Second screen virtual window into VR environment
U.S. Patent No. 10,688,396: Second screen virtual window into VR environment Issued June 23, 2020, to Sony Interactive Entertainment Inc.Filed: April 25, 2018 (claiming priority to April 28, 2017) Overview: U.S. Patent…
U.S. Patent No. 10,839,215: Artificial intelligence for emulating human playstyles
U.S. Patent No. 10,839,215: Artificial intelligence for emulating human playstyles Issued November 17, 2020, to Electronic Arts Inc.Filed/Priority to May 21, 2018 Overview: U.S. Patent No. 10,839,215 (the ‘215 patent) relates to…
U.S. Patent No. 10,857,466: Audience adjusted gaming
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U.S. Patent No. 10,953,330: Reality vs Virtual Reality Racing
U.S. Patent No. 10,953,330: Reality vs Virtual Reality Racing Issued March 23, 2021, to Buxton Glob. Enter. Inc.Filed: July 22, 2019 (claiming priority to July 7, 2017) Overview: U.S. Patent No. 10,953,330…
U.S. Patent No. 11,040,285: Secure anti-cheat system
U.S. Patent No. 11,040,285: Secure anti-cheat system Issued June 22, 2021 to Electronic Arts Inc. Filed/Priority to September 18, 2019 This Electronic Arts patent is yet another great example of the ways…
U.S. Patent No. 11,011,142: Information processing system and goggle apparatus
U.S. Patent No. 11,011,142: Information processing system and goggle apparatus Issued May 18, 2021, to Nintendo Co LtdFiled: February 5, 2020 (claiming priority to February 27, 2019) This Nintendo patent appears to…
U.S. Patent No. 9,814,983: Methods and/or systems for designing virtual environments
U.S. Patent No. 9,814,983: Methods and/or systems for designing virtual environments Issued November 14, 2017, to Nintendo Co. Ltd. Filed: July 30, 2014 (claiming priority to June 14, 2011) This Super Mario Maker-related…
U.S. Patent No. 7,402,104: Game performing method, game apparatus, storage medium, data signal and program
U.S. Patent No. 7,402,104: Game performing method, game apparatus, storage medium, data signal and program Issued July 22, 2008, to Bandai Namco Entertainment Inc. Filed: September 20, 2004 (claiming priority to September…
U.S. Patent No. 11,007,439: Respawn systems and methods in video games
U.S. Patent No. 11,007,439: Respawn systems and methods in video games Issued May 18, 2021, to Electronic Arts Inc.Filed/Priority to July 31, 2019 This Electronic Arts patent appears to relate to the…
U.S. Patent No. 8,082,499: Graphical interface for interactive dialog
U.S. Patent No. 8,082,499: Graphical interface for interactive dialog Issued December 20, 2011, to Electronic Arts Inc. Filed: March 15, 2007 (claiming priority to March 21, 2006) The dialog selection tools for…
U.S. Patent No. 11,007,429: Background process for importing real-world activity data into a location-based game
U.S. Patent No. 11,007,429: Background process for importing real-world activity data into a location-based game Issued May 18, 2021, to Niantic Inc.Filed/Priority to June 26, 2019 This Niantic patent, likely related to…
U.S. Patent No. 8,411,092: 2D imposters for simplifying processing of plural animation objects in computer graphics generation
U.S. Patent No. 8,411,092: 2D imposters for simplifying processing of plural animation objects in computer graphics generation Issued April 2, 2013, to Nintendo Co. Ltd.Filed/Priority to June 14, 2010 This Nintendo patent…
U.S. Patent No. 11,014,004: Method and system for supplementing a video stream of a fantasy card videogame
U.S. Patent No. 11,014,004: Method and system for supplementing a video stream of a fantasy card videogame Issued May 25, 2021, to Cardboard Live Inc.Filed: July 16, 2020 (claiming priority to January…
U.S. Patent No. 11,045,725: Controller visualization in virtual and augmented reality environments
U.S. Patent No. 11,045,725: Controller visualization in virtual and augmented reality environments Issued June 29, 2021, to Valve Corp. Filed/Priority to May 14, 2019 Hey, where’d my controller go? A common question…
U.S. Patent No. 10,765,944: Machine learning models for implementing animation actions
U.S. Patent No. 10,765,944: Machine learning models for implementing animation actions Issued September 8, 2020, to Electronic Arts Inc.Filed/Priority to September 7, 2018 If only the in-game bot was smarter… uh, oh……
U.S. Patent No. 8,869,044: Relocating a user’s online presence across virtual rooms, servers, and worlds based on locations of friends and characters
U.S. Patent No. 8,869,044: Relocating a user’s online presence across virtual rooms, servers, and worlds based on locations of friends and characters Issued October 21, 2014 to Disney Enterprises Inc. Filed/Priority to…
U.S. Patent No. 10,650,563: Tongue position tracking for facial animation
U.S. Patent No. 10,650,563: Tongue position tracking for facial animation Issued May 12, 2020, to Binary VR, Inc. (assigned to Epic Games, Inc.) Filed/Priority to July 26, 2018 So many jokes…. so…
U.S. Patent No. 9,744,461: System and method for object weakpoint generation
U.S. Patent No. 9,744,461: System and method for object weakpoint generation Issued August 29, 2017, to Epic Games, Inc. Filed: June 15, 2016 (claiming priority to June 3, 2014) Ever wonder where…
U.S. Patent No. 11,068,042: Detecting and responding to an event within an interactive videogame
U.S. Patent No. 11,068,042: Detecting and responding to an event within an interactive videogame Issued July 7, 2021, to Roku, Inc. Filed: August 26, 2020 (claiming priority to March 12, 2013) Oh…
U.S. Patent No. 11,065,542: Method and apparatus for determining user engagement in a videogame
U.S. Patent No. 11,065,542: Method and apparatus for determining user engagement in a videogame Issued July 20, 2021, to Sony Interactive Entertainment Inc. Filed: December 3, 2019 (claiming priority to December 6,…