Video Game

Patent Analysis
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Nike’s Patent for a Video Game System with Biofeedback

In 2024, Nike received a patent for a video game chair that register's a user's biometric data and displays it on screen.

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Patent Analysis
Pokeball Controller

Exploring Nintendo’s 2019 Pokéball Plus Patent 

Nintendo’s game controller, shaped like a Pokéball and patented back in 2019, features a button, a vibrator, and an antenna.

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Sony Files Patent Application on Patent Buttons That Get Harder or Softer Based on Touch 

Sony's international patent application WO2026110304 concerns controller buttons with reactive hardness/softness.

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Patent Analysis
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The Beat Don’t Lie: An Overview of Rhythm Game Patents 

A survey of some active U.S. patents relating to rhythm video games, including patents by Harmonix and Nintendo.

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Patent Analysis
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Nintendo’s 2014 GameBoy Emulation Patent

Nintnedo's patent relates to the emulation of GameBoy games on “low-capability target platform[s].”

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Patent Analysis

A Look at MGA Entertainment’s Two Screen Gameplay Hardware Patent from 2015 

MGA Entertainment's two-screen gameplay-related patent concerns a “virtual world electronic game,” in which players connect a proprietary handheld device to their desktop.

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Patent Analysis

Microsoft Files Patent Application for In-Game AI Helper

Earlier this year, international patent application WO2026035323A1 was published. Assigned to Microsoft Technology Licensing LLC, the patent application relates to “video game help sessions” assisted by built-in AI helpers made to assist players through tricky parts of a game. The language in the…

AI AI Helper Draft Guide