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Lawsuits

Lions, and Tigers, and…. Joustin’ Beavers?

RC3, Inc. v Bieber Florida Middle District Court, No. 3:2012cv00193 Florida based game developer RC3 created a game, Joustin’ Beaver, in which a beaver that jousts must navigate the whirlpool of success,…

Patent Analysis

U.S. Patent No. 7,670,220: Racing games and other games having garage, showroom, and test drive features

U.S. Patent No. 7,670,220: Racing games and other games having garage, showroom, and test drive features Issued March 2, 2010, to Microsoft Summary: The ‘220 patent describes a racing game where players…

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U.S. Patent No. 7,666,079: Video game processing apparatus, a method and a computer readable medium that stores a program for processing a video game

U.S. Patent No. 7,666,079: Video game processing apparatus, a method and a computer readable medium that stores a program for processing a video game Issued February 23, 2010, to Square Enix Summary:…

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U.S. Patent No. 7,677,967: Battle school

U.S. Patent No. 7,677,967: Battle school Issued March 16, 2010 Summary: The ‘967 patent is aptly named “Battle school” because it deals with a lesser-explored kind of game—the educational game.  The invention…

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U.S. Patent No. 6,421,056: Three-Dimensional Image Processing Apparatus

  U.S. Patent No. 6,421,056: Three-dimensional image processing apparatus Issued July 16, 2002, to Nintendo Co. Ltd.   Summary:  The ‘056 patent set out to solve a practical problem that had existed…

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U.S. Patent No. 6,626,760: Video Game Apparatus and Memory Medium Therefor

  U.S. Patent No. 6,626,760: Video game apparatus and memory medium therefor Issued September 30, 2003, to Nintendo Co. Ltd.     Summary: The ‘073 patent allows a player to lock his character…

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U.S. Patent No. 6,331,146: Video Game System and Method With Enhanced Three-Dimensional Character and Background Control

  U.S. Patent 6,331,146: Video game system and method with enhanced three-dimensional character and background control Issued December 18, 2001, to Nintendo Co. Ltd.               Summary:…

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U.S. Patent No. 6,722,989: Virtual Pet Game in which the Virtual Pet Can Converse With the Player and Learn New Words and Phrases From These Conversations

  U.S. Patent No. 6,722,989: Virtual pet game in which the virtual pet can converse with the player and learn new words and phrases from these conversations Issued Apr. 20, 2004, to…

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U.S. Patent No. 6,695,694: Game Machine, Game Device Control Method, Information Storage Medium, Game Distribution Device, and Game Distribution Method

  U.S. Patent No. 6,695,694: Game machine, game device control method, information storage medium, game distribution device, and game distribution method Issued February 24, 2004 Summary: The ‘694 patent describes a game…

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U.S. Patent No. 6,692,357: Video Game Apparatus and Method With Enhanced Player Object Action Control

  U.S. Patent No. 6,692,357: Video game apparatus and method with enhanced player object action control Issued February 17, 2004, to Nintendo Co. Ltd. Summary:  The ‘357 patent describes a game storage…

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U.S. Patent No. 6,666,764: Method of Controlling a Character in a Video Game

  U.S. Patent No. 6,666,764: Method of controlling a character in a video game Issued Dec. 23, 2003, to Konami Summary: The ‘764 patent describes a video game system where enemy characters…

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U.S. Patent No. 6,641,481: Simplified Matchmaking

U.S. Patent No. 6,641,481: Simplified matchmaking Issued November 4, 2003, to Microsoft Summary: For those of you who play Xbox Live, the ‘481 patent (aka “Quitters Play Together”) will be right up…

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