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Patent Analysis

U.S. Patent No. 9,295,912: Game aim assist

U.S. Patent No. 9,295,912: Game aim assist Issued March 29, 2016, to Sony Computer Entertainment America Priority Date July 13, 2008   Summary: U.S. Patent No. 9,295,912 (the ‘912 Patent) describes a…

9295912 Game aim assist patent sony
Patent Analysis

U.S. Patent No. 9,393,486: Character simulation and playback notification in game session replay

U.S. Patent No. 9,393,486: Character simulation and playback notification in game session replay Issued July 17, 2016, to Amazon Technologies, Inc. Priority June 27, 2014 Summary: U.S. Patent No. 9,393,486 (the ‘486…

9393486 Amazon Character simulation and playback notification in game session replay patent
Patent Analysis

U.S. Patent No. 9,409,083: Spawning new timelines during game session replay

U.S. Patent No. 9,409,083: Spawning new timelines during game session replay Issued August 9, 2017, to Amazon Technologies, Inc. Priority date: June 27, 2014   Summary: Traditionally, to restart a multiplayer session…

9409083 Amazon Multi-Player patent
Patent Analysis

U.S. Patent No. 9,566,503: Massively single-playing online game

U.S. Patent No. 9,566,503 Massively single-playing online game Issued February 14, 2017, to Nintendo Co. Ltd. Priority Date February 2, 2010 Summary: A huge draw to online games, especially MMORPGs, is the…

9566503 Massively single-playing online game Nintendo patent
Patent Analysis

U.S. Patent No. 9,707,476: Method for creating a mini-game

U.S. Patent No. 9,707,476: Method for creating a mini-game Issued July 18, 2017, to Sony Interactive Entertainment Inc. Priority Date September 28, 2012 Summary: Classic console games are known for being challenging…

9707476 GameDev Method for creating a mini-game Mini-games