Square Enix Co Ltd

Patent Analysis

U.S. Patent No. 10,864,434: Simulation of multiple connected bodies for real-time application

U.S. Patent No. 10,864,434: Simulation of multiple connected bodies for real-time application Issued December 15, 2020, to Square Enix LtdFiled/Priority to February 27, 2018 Overview: U.S. Patent No. 10,864,434 (the ‘434 patent)…

10864434 cord cord movement group movement
Patent Analysis

U.S. Patent No. 10,569,178: Automatic movement of player character in network game

U.S. Patent No. 10,569,178: Automatic movement of player character in network game Issued February 25, 2020 to Square Enix Co Ltd Priority Date: January 12, 2011 Summary: U.S. Patent No. 10,569,178 (the…

10569178 AFK Automatic movement NPC
Patent Analysis

U.S. Patent no. 9,597,601: Method for displaying chat window applied to network game

U.S. Patent no. 9,597,601: Method for displaying chat window applied to network game Issued March 21, 2017 to Kabushiki Kaisha Square Enix Priority Date March 19, 2003 Summary: U.S. Patent No. 9,597,601…

9597601 chat window Method for displaying chat window applied to network game multiplayer
Patent Analysis

U.S. Patent no. 9,649,568: Game system for changing a difficulty level of a game

U.S. Patent no. 9,649,568: Game system for changing a difficulty level of a game Issued May 16, 2017 to Kabushiki Kaisha Square Enix Priority Date May 30, 2012 Summary: U.S. Patent No.…

9649568 difficulty level dungeons Game system for changing a difficulty level of a game
Patent Analysis

U.S. Patent no. 9,656,170: Game apparatus

U.S. Patent no. 9,656,170: Game apparatus Issued May 23, 2017 to Kabushiki Kaisha Square Enix Priority Date June 27, 2013 Summary: U.S. Patent No. 9,656,170 (the ‘170 Patent) relates to progression in…

9656170 Dragon Game apparatus patent