Square Enix

Patent Analysis

U.S. Patent No. 10,864,434: Simulation of multiple connected bodies for real-time application

U.S. Patent No. 10,864,434: Simulation of multiple connected bodies for real-time application Issued December 15, 2020, to Square Enix LtdFiled/Priority to February 27, 2018 Overview: U.S. Patent No. 10,864,434 (the ‘434 patent)…

10864434 cord cord movement group movement
Patent Analysis

U.S. Patent No. 8,992,321: Apparatus and method for displaying player character showing special movement state in network game

U.S. Patent No. 8,992,321: Apparatus and method for displaying player character showing special movement state in network game Issued March 31, 2015 to Kabushiki Kaisha Square Enix Priority Date December 30, 2011…

8992321 Apparatus and method for displaying player character showing special movement state in network game patent Square Enix
Patent Analysis

U.S. Patent No. 9,308,458: Automatic movement of player character in network game

U.S. Patent No. 9,308,458: Automatic movement of player character in network game Issued: April 12, 2016, To: Kabushiki Kaisha Square Enix Summary: The present invention relates to an autopilot mode in a…

9308458 Automatic movement of player character in network game Kabushiki Kaisha Square Enix MMORPG
Patent Analysis

U.S. Patent No. 8,944,919: Network game system for executing event in network game

U.S. Patent No. 8,944,919: Network game system for executing event in network game Issued February 3, 2015 to Square Enix Summary: This patent relates to a network game such as an MMORPG in…

8944919 Network game system for executing event in network game patent Square Enix