Nintendo of America

Patent Analysis

U.S. Patent No. 6,699,127: Real-time replay system for video game

U.S. Patent No. 6,699,127: Real-time replay system for video game Issued March 2, 2004, to Nintendo of America, Inc. Filed: September 27, 2000 (claiming priority to June 20, 2000) Overview: U.S. Patent…

6699127 Forza Instant replay keyframe
Lawsuits

Nintendo sued by Hybrid Audio regarding MP3 Standards Patent

On March 27, 2018, Hybrid Audio, LLC (“Hybrid Audio”) sued Nintendo of America Inc. and Nintendo Co., Ltd. (“Nintendo”) for alleged infringement of RE 40,281, a reissue of U.S. 6,252,909.  The allegedly…

frand hybrid audio Hybrid Audio v. Nintendo of America Lawsuit
Lawsuits

Nintendo files two IPR Petitions against User Input Stream Patent

On Feb. 7, 2018, Nintendo Co., Ltd. and Nintendo of America, Inc. (“Nintendo”) filed two petitions for Inter Partes Review of U.S. 6,219,730 to Nguyen, a patent owned by Genuine Enabling Technology…

Genuine Enabling Technology Input Means Plus Function Nintendo
Patent Analysis

U.S. Patent No. 6,935,954: Sanity System for Video Game

United States Patent No. 6,935,954: Sanity System for Video Game Issued August 30, 2005, to Nintendo of America, Inc. Summary: This patent by inventors from Nintendo of America Inc. discloses a video…

6935954 Nintendo of America Patents Sanity System for Video Game
Patent Analysis

U.S. Patent No. 6,923,717: Adrenaline Feature for Sports Video Games

Welcome to the first post of our VIDEO GAME PATENTS feature. May we present: U.S. Pat. No. 6,923,717: Adrenaline Feature for Sports Video Games Issued August 2, 2005 to Nintendo of America,…

6923717 Adrenaline Feature for Sports Video Games Nintendo of America Patents