Results for the query

Showing matches for "G06T13/80".

10 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 11,478,707 U.S. Pat. App. No. 17/115,625 GAP JUMPING SIMULATION OF STRETCHABLE CHARACTER IN COMPUTER GAME SQUARE ENIX LTD. December 8, 2020
U.S. Pat. No. 12,485,347 U.S. Pat. App. No. 17/095,421 Systems and Methods for Procedurally Animating a Virtual Camera Associated with Player-Controlled Avatars in Video Games Activision Publishing, Inc. November 11, 2020
U.S. Pat. No. 11,478,704 U.S. Pat. App. No. 17/089,650 IN-GAME VISUALIZATION OF SPECTATOR FEEDBACK Sony Interactive Entertainment Inc November 4, 2020
U.S. Pat. No. 10,761,699 U.S. Pat. App. No. 16/206,872 Virtual Opening of Boxes and Packs of Cards Hothead Games Inc. November 30, 2018
U.S. Pat. No. 10,297,090 U.S. Pat. App. No. 15/620,477 INFORMATION PROCESSING SYSTEM, APPARATUS AND METHOD FOR GENERATING AN OBJECT IN A VIRTUAL SPACE Nintendo Co., Ltd. June 12, 2017
U.S. Pat. No. 10,653,947 U.S. Pat. App. No. 15/426,177 NON-TRANSITORY STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, GAME PROCESSING METHOD Nintendo Co., Ltd. February 7, 2017
U.S. Pat. No. 9,814,983 U.S. Pat. App. No. 14/446,661 METHODS AND/OR SYSTEMS FOR DESIGNING VIRTUAL ENVIRONMENTS NINTENDO CO., LTD July 30, 2014
U.S. Pat. No. 8,411,092 U.S. Pat. App. No. 12/814,949 2D IMPOSTERS FOR SIMPLIFYING PROCESSING OF PLURAL ANIMATION OBJECTS IN COMPUTER GRAPHICS GENERATION Nintendo Co., Ltd. June 14, 2010
U.S. Pat. No. 8,451,277 U.S. Pat. App. No. 12/509,382 TIGHT INBETWEENING Disney Enterprises, Inc. July 24, 2009
U.S. Pat. No. 8,395,627 U.S. Pat. App. No. 12/110,258 SPLINE TECHNIQUE FOR 2D ELECTRONIC GAME Big Fish Games Inc April 25, 2008

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