Results for the query

Showing matches for "A63F13/5258".

76 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 7,545,374 U.S. Pat. App. No. 10/540,584 IMAGE DISPLAY CONTROL PROGRAM, IMAGE DISPLAY CONTROL METHOD, AND VIDEO GAME DEVICE Konami Digital Entertainment Co., Ltd. January 20, 2006
U.S. Pat. No. 7,632,186 U.S. Pat. App. No. 11/282,747 SPECTATOR MODE FOR A GAME Microsoft Corporation November 21, 2005
U.S. Pat. No. 7,413,514 U.S. Pat. App. No. 11/232,798 VIDEO GAME MACHINE WITH ROTATIONAL MECHANISM Kabushiki Kaisha Sega Enterprises September 21, 2005
U.S. Pat. No. 7,235,012 U.S. Pat. App. No. 11/207,456 VIDEO GAME CONTROLLER WITH SIDE OR QUICK LOOK FEATURE Brain Box Concepts, Inc. August 19, 2005
U.S. Pat. No. 7,532,211 U.S. Pat. App. No. 11/171,735 IMAGE PROCESSING DEVICE AND IMAGE PROCESSING METHOD Sega June 30, 2005
U.S. Pat. No. 8,021,232 U.S. Pat. App. No. 10/837,691 VIDEO GAME METHOD AND APPARATUS FOR STATE-BASED SCROLLING Nintendo Co., Ltd. May 4, 2004
U.S. Pat. No. 7,697,015 U.S. Pat. App. No. 10/820,057 STORAGE MEDIUM AND GAME DEVICE STORING IMAGE GENERATING PROGRAM Nintendo Co., Ltd. April 8, 2004
U.S. Pat. No. 7,651,396 U.S. Pat. App. No. 10/370,560 METHOD, STORAGE MEDIUM, APPARATUS, DATA SIGNAL AND PROGRAM FOR GENERATING IMAGE OF VIRTUAL SPACE Bandai Namco Entertainment Inc February 24, 2003
U.S. Pat. No. 7,170,508 U.S. Pat. App. No. 10/293,360 CHARACTER DISPLAY METHOD IN THREE-DIMENSIONAL VIDEO GAME Kabushiki Kaisha Square Enix November 14, 2002
U.S. Pat. No. 7,513,829 U.S. Pat. App. No. 10/262,660 GAME MACHINE AND GAME PROGRAM FOR RENDERING A MARK IMAGE OF A PLAYER CHARACTER WHICH MAY BE HIDDEN BEHIND AN OBJECT Nintendo Co., Ltd. October 2, 2002

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