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Showing matches for "A63F13/10".

344 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 6,913,537 U.S. Pat. App. No. 10/288,102 RECORDING MEDIUM AND ENTERTAINMENT SYSTEM Sony November 5, 2002
U.S. Pat. No. 7,101,284 U.S. Pat. App. No. 10/286,731 OBJECT DISPLAY SYSTEM IN A VIRTUAL WORLD Sony Interactive Entertainment Inc; Sony Network Entertainment Platform Inc October 31, 2002
U.S. Pat. No. 7,113,189 U.S. Pat. App. No. 10/274,930 RECORDING MEDIUM STORING 3D MODEL DEFORMATION PROGRAM, 3D MODEL DEFORMATION PROGRAM, 3D MODEL DEFORMATION METHOD AND VIDEO GAME DEVICE Konami Computer Entertainment Osaka, Inc. October 21, 2002
U.S. Pat. No. 6,948,083 U.S. Pat. App. No. 10/267,046 GAME APPARATUS THAT VERIFIES A SECONDARY RESUME CONDITION TO TRANSITION FROM POWER SAVE MODE TO GAME PROCESSING MODE Nintendo Co Ltd October 9, 2002
U.S. Pat. No. 6,705,945 U.S. Pat. App. No. 10/268,278 PROVIDING GAME INFORMATION VIA CHARACTERS IN A GAME ENVIRONMENT Sony Interactive Entertainment LLC October 9, 2002
U.S. Pat. No. 8,540,575 U.S. Pat. App. No. 10/266,795 METHOD AND SYSTEM FOR INCREASED REALISM IN VIDEO GAMES White Knuckle Gaming, LLC October 8, 2002
U.S. Pat. No. 6,764,403 U.S. Pat. App. No. 10/267,176 SYSTEM AND METHOD FOR DYNAMICALLY LOADING GAME SOFTWARE FOR SMOOTH GAME PLAY Unknown assignee October 8, 2002
U.S. Pat. No. 6,962,527 U.S. Pat. App. No. 10/263,428 RECORDING MEDIUM STORING GAME PROGRESS CONTROL PROGRAM, GAME PROGRESS CONTROL PROGRAM, GAME PROGRESS CONTROL METHOD, AND VIDEO GAME DEVICE Konami Computer Entertainment October 2, 2002
U.S. Pat. No. 6,935,954 U.S. Pat. App. No. 10/181,768 SANITY SYSTEM FOR VIDEO GAME Nintendo Co., Ltd. September 3, 2002
U.S. Pat. No. 6,952,205 U.S. Pat. App. No. 10/216,907 RECORDING MEDIUM STORING 3D IMAGE PROCESSING PROGRAM, THE PROGRAM, 3D IMAGE PROCESSING METHOD AND VIDEO GAME APPARATUS Konami Corporation August 12, 2002

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