Results for the query

Showing matches for "A63F13/10".

344 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 7,635,300 U.S. Pat. App. No. 10/745,121 DAMAGE CONTROL GAME PROGRAM AND GAME MACHINE Konami December 23, 2003
U.S. Pat. No. 7,338,373 U.S. Pat. App. No. 10/726,890 METHOD AND APPARATUS FOR GENERATING SOUNDS IN A VIDEO GAME Nintendo Co., Ltd. December 4, 2003
U.S. Pat. No. 8,157,654 U.S. Pat. App. No. 10/690,818 HAND-HELD VIDEO GAME PLATFORM EMULATION Nintendo Co., Ltd. October 23, 2003
U.S. Pat. No. 8,133,115 U.S. Pat. App. No. 10/691,929 SYSTEM AND METHOD FOR RECORDING AND DISPLAYING A GRAPHICAL PATH IN A VIDEO GAME Sony Computer Entertainment America LLC October 22, 2003
U.S. Pat. No. 6,955,605 U.S. Pat. App. No. 10/665,901 EPISODIC DELIVERY OF CONTENT Electronic Arts Inc. September 18, 2003
U.S. Pat. No. 7,582,010 U.S. Pat. App. No. 10/656,272 GAME MACHINE, GAME PROGRAM, AND INFORMATION STORAGE MEDIUM Nintendo Co., Ltd. September 8, 2003
U.S. Pat. No. 8,784,171 U.S. Pat. App. No. 10/637,041 Method and apparatus for modeling a track in video games using arcs and splines that enables efficient collision detection Nintendo Co., Ltd. August 8, 2003
U.S. Pat. No. 7,256,779 U.S. Pat. App. No. 10/636,978 VIDEO GAME PLAY USING PANORAMICALLY-COMPOSITED DEPTH-MAPPED CUBE MAPPING Nintendo Co., Ltd. August 8, 2003
U.S. Pat. No. 7,140,962 U.S. Pat. App. No. 10/616,325 VIDEO GAME APPARATUS, IMAGE PROCESSING METHOD AND PROGRAM Konami Corporation July 8, 2003
U.S. Pat. No. 8,062,128 U.S. Pat. App. No. 10/443,612 UTILIZING LINE-OF-SIGHT VECTORS IN A GAME ENVIRONMENT Sony Interactive Entertainment LLC May 21, 2003

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