Results for the query

Showing matches for "A63F2300/636".

74 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 7,425,179 U.S. Pat. App. No. 10/798,431 GAME DEVICE AND PROGRAM INCLUDING GAME PROCESSING AFTER REPRODUCING HISTORICAL PERFORMANCE Sega Corp March 12, 2004
U.S. Pat. No. 7,753,788 U.S. Pat. App. No. 10/769,431 GAME CONTROLLER THAT CONVERTS BETWEEN WIRELESS OPERATION AND WIRED OPERATION Microsoft Corporation January 30, 2004
U.S. Pat. No. 7,594,854 U.S. Pat. App. No. 10/320,381 VIDEO GAME SYSTEM WITH DATA TRANSMITTING/RECEIVING CONTROLLER Nintendo Co., Ltd. December 17, 2002
U.S. Pat. No. 6,948,083 U.S. Pat. App. No. 10/267,046 GAME APPARATUS THAT VERIFIES A SECONDARY RESUME CONDITION TO TRANSITION FROM POWER SAVE MODE TO GAME PROCESSING MODE Nintendo Co Ltd October 9, 2002
U.S. Pat. No. 7,192,353 U.S. Pat. App. No. 10/174,191 VIDEO GAME APPARATUS, GAME PROGRESS METHOD AND GAME PROGRESS PROGRAM Konami Computer Entertainment Osaka, Inc. June 17, 2002
U.S. Pat. No. 6,733,383 U.S. Pat. App. No. 10/154,397 SYSTEMS AND METHODS FOR SIMULATING GAME STATE CHANGES RESPONSIVE TO AN INTERRUPT CONDITION EA May 17, 2002
U.S. Pat. No. 7,147,562 U.S. Pat. App. No. 10/132,661 INPUT CHARACTER PROCESSING METHOD Sega April 26, 2002
U.S. Pat. No. 6,966,831 U.S. Pat. App. No. 09/993,345 METHOD OF BRANCHING FLOW OF GAME Sony November 14, 2001
U.S. Pat. No. 6,767,285 U.S. Pat. App. No. 09/986,147 IMAGE DISPLAY METHOD, COMPUTER GAME PROCESSING METHOD AND RECORDING MEDIUM Unknown assignee November 7, 2001
U.S. Pat. No. 6,884,175 U.S. Pat. App. No. 09/973,037 VIDEO GAME WITH ADDITIVE TRANSLATION DICTIONARIES Kabushiki Kaisha Square Enix October 10, 2001

Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.