Results for the query

Showing matches for "A63F13/87".

340 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 7,090,582 U.S. Pat. App. No. 10/406,763 USE OF MULTIPLE PLAYER REAL-TIME VOICE COMMUNICATIONS ON A GAMING DEVICE Microsoft Corporation April 3, 2003
U.S. Pat. No. 7,530,895 U.S. Pat. App. No. 10/322,604 METHOD FOR ADVANCING NETWORK GAME BY GROUP COMPETITION Square Enix December 19, 2002
U.S. Pat. No. 7,849,491 U.S. Pat. App. No. 10/315,460 APPARATUS AND METHOD FOR WIRELESS VIDEO GAMING OnLive, Inc. December 10, 2002
U.S. Pat. No. 6,905,414 U.S. Pat. App. No. 10/150,781 BANNING VERBAL COMMUNICATION TO AND FROM A SELECTED PARTY IN A GAME PLAYING SYSTEM Microsoft Corporation May 17, 2002
U.S. Pat. No. 6,935,959 U.S. Pat. App. No. 10/147,578 USE OF MULTIPLE PLAYER REAL-TIME VOICE COMMUNICATIONS ON A GAMING DEVICE Microsoft Corporation May 16, 2002
U.S. Pat. No. 7,086,948 U.S. Pat. App. No. 10/142,439 MULTI-PARTICIPANT GAME METHOD USING NETWORK, GAME SERVER EXECUTING THE GAME METHOD, AND STORAGE MEDIUM STORING GAME PROGRAM EXECUTING THE GAME METHOD Aruze Co., Ltd. May 10, 2002
U.S. Pat. No. 7,147,562 U.S. Pat. App. No. 10/132,661 INPUT CHARACTER PROCESSING METHOD Sega April 26, 2002
U.S. Pat. No. 7,300,353 U.S. Pat. App. No. 10/133,839 GAME SERVER, RECORDING MEDIUM FOR STORING GAME ACTION CONTROL PROGRAM AND NETWORK GAME ACTION CONTROL METHOD FOR IMPLEMENTING MULTIPLE PLAYER TEAM ALTERATION Konami Computer Entertainment Osaka, Inc. April 25, 2002
U.S. Pat. No. 6,699,125 U.S. Pat. App. No. 09/898,746 GAME SERVER FOR USE IN CONNECTION WITH A MESSENGER SERVER Verizon Patent and Licensing Inc July 2, 2001
U.S. Pat. No. 6,880,168 U.S. Pat. App. No. 09/820,565 CHAT APPLICATION FOR VIDEO GAME MACHINE Kabushiki Kaisha Square Enix March 29, 2001

Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.