Results for the query

Showing matches for "A63F2300/6684".

32 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 8,021,232 U.S. Pat. App. No. 10/837,691 VIDEO GAME METHOD AND APPARATUS FOR STATE-BASED SCROLLING Nintendo Co., Ltd. May 4, 2004
U.S. Pat. No. 7,697,015 U.S. Pat. App. No. 10/820,057 STORAGE MEDIUM AND GAME DEVICE STORING IMAGE GENERATING PROGRAM Nintendo Co., Ltd. April 8, 2004
U.S. Pat. No. 7,783,535 U.S. Pat. App. No. 10/757,510 VIDEO GAME APPARATUS AND INFORMATION STORAGE MEDIUM FOR VIDEO GAME Nintendo Co., Ltd. January 15, 2004
U.S. Pat. No. 7,651,396 U.S. Pat. App. No. 10/370,560 METHOD, STORAGE MEDIUM, APPARATUS, DATA SIGNAL AND PROGRAM FOR GENERATING IMAGE OF VIRTUAL SPACE Bandai Namco Entertainment Inc February 24, 2003
U.S. Pat. No. 7,170,508 U.S. Pat. App. No. 10/293,360 CHARACTER DISPLAY METHOD IN THREE-DIMENSIONAL VIDEO GAME Kabushiki Kaisha Square Enix November 14, 2002
U.S. Pat. No. 7,513,829 U.S. Pat. App. No. 10/262,660 GAME MACHINE AND GAME PROGRAM FOR RENDERING A MARK IMAGE OF A PLAYER CHARACTER WHICH MAY BE HIDDEN BEHIND AN OBJECT Nintendo Co., Ltd. October 2, 2002
U.S. Pat. No. 6,926,608 U.S. Pat. App. No. 10/191,143 RECORDING MEDIUM STORING THREE-DIMENSIONAL IMAGE PROCESSING PROGRAM, THREE-DIMENSIONAL IMAGE PROCESSING PROGRAM, METHOD AND DEVICE Konami July 9, 2002
U.S. Pat. No. 7,090,577 U.S. Pat. App. No. 10/119,127 RACE GAME SYSTEM AND METHOD OF ENTRY Sega April 10, 2002
U.S. Pat. No. 6,891,534 U.S. Pat. App. No. 10/096,797 METHOD, APPARATUS, STORAGE MEDIUM, PROGRAM, AND PROGRAM PRODUCT FOR GENERATING IMAGE DATA OF VIRTUAL SPACE Bandai Namco Entertainment Inc March 14, 2002
U.S. Pat. No. 6,672,964 U.S. Pat. App. No. 09/973,117 VIDEO GAME WITH READILY DISTINGUISHABLE CHARACTERS DISPLAYING THE CHARACTER'S LINE OF SIGHT Unknown assignee October 10, 2001

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