Results for the query

Showing matches for "A63F2300/558".

126 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 8,972,476 U.S. Pat. App. No. 12/489,442 EVIDENCE-BASED VIRTUAL WORLD VISUALIZATION Microsoft Technology Licensing LLC June 23, 2009
U.S. Pat. No. 8,419,545 U.S. Pat. App. No. 12/430,096 Method and system for controlling movements of objects in a videogame AiLive, Inc. April 26, 2009
U.S. Pat. No. 8,137,203 U.S. Pat. App. No. 12/411,459 SYSTEM AND METHOD FOR VIRTUAL SPACE-HAZARD ASSESSMENT International Business Machines Corp March 26, 2009
U.S. Pat. No. 8,382,566 U.S. Pat. App. No. 12/395,245 NETWORK GAME ANTI-CHEATING DEVICE, METHOD AND SYSTEM Tencent Technology (Shenzhen) Company Ltd. February 27, 2009
U.S. Pat. No. 8,719,336 U.S. Pat. App. No. 12/364,913 METHOD AND APPARATUS FOR THWARTING TRAFFIC ANALYSIS IN ONLINE GAMES Microsoft Corporation February 3, 2009
U.S. Pat. No. 8,214,306 U.S. Pat. App. No. 12/329,351 COMPUTER GAME WITH INTUITIVE LEARNING CAPABILITY Intuition Intelligence, Inc. December 5, 2008
U.S. Pat. No. 9,056,248 U.S. Pat. App. No. 12/326,228 SYSTEM AND METHOD FOR DETECTING INAPPROPRIATE CONTENT IN VIRTUAL WORLDS International Business Machines Corporation December 2, 2008
U.S. Pat. No. 9,324,021 U.S. Pat. App. No. 12/208,786 AVOIDING NON-INTENTIONAL SEPARATION OF AVATARS IN A VIRTUAL WORLD International Business Machines Corporation September 11, 2008
U.S. Pat. No. 8,491,393 U.S. Pat. App. No. 12/193,407 CHEAT PREVENTION METHOD, SYSTEM AND CLIENT TERMINAL FOR ONLINE GAME Tencent Technology (Shenzhen) Company Ltd. August 18, 2008
U.S. Pat. No. 7,824,253 U.S. Pat. App. No. 12/061,188 SYSTEM AND METHOD FOR PROVIDING REAL WORLD VALUE IN A VIRTUAL WORLD ENVIRONMENT Unknown assignee April 2, 2008

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