Online Video Game User Expression Highlight Reel Patent 

video game faces

On February 15, 2018, the U.S. Patent Office issued U.S. Pat. No. 10,237,615 to Teatime Games, Inc., an Icelandic mobile social gaming startup based in Reykjavík. The patent relates to the generation of “highlight videos” of gameplay in an online video game based on “user emotional manifestations, events of interests, and/or other information.” While, at first, it’s hard to understand how an online video game would have access to information that would allow the experience to access “user emotional manifestations,” the patent writers expound upon the idea in the following sentences:  

The online game may include the video of the user. The gameplay of the online game may include the video of the user. The video of the user may be a video chat between the user and another user participating in the online game. 

So, a highlight video created by this technology might include gameplay, facial footage, and a number of other inputs. Hopefully the real players involved wouldn’t gloat quite as much as Player 1 from our figure… 

Illustrative Claim: 

1. A system for generating a highlight reel for an online game, the system comprising: non-transitory storage media configured to store a recording of the online game, the recording of the online game includes audio and/or visual content of an online game environment of the online game and/or of a user participating in the online game; 

one or more physical processors configured by machine-readable instructions to: analyze the recording of the online game to: (i) identify user emotional manifestations associated with the user participating in the online game, the user emotional manifestations, including a first user emotional manifestation that occurs at a first point in time during the gameplay, are visual and/or auditory evidence of one or more emotions being experienced by the user during gameplay of the online game, and (ii) identify events of interest in the online game environment, wherein the events of interest are associated with the gameplay of the online game, wherein the events of interest include a first event of interest that occurs at a second point in time during the gameplay, and wherein the events of interest are in-game events that can trigger the user emotional manifestations; 

select one or more of the user emotional manifestations that have been identified, wherein the one or more user emotional manifestations occurred at one or more particular points in time; 

determine associations between the events of interest and the user emotional manifestations, wherein the determination may determine whether the first event of interest triggered the first user emotional manifestation; 

generate video edits to include: (i) the one or more user emotional manifestations that have been selected, (ii) the content of the online game environment at the one or more particular points in time of the one or more user emotional manifestations, and (iii) the events of interest, wherein the video edits including a first video edit and a second video edit, wherein the first video edit comprises the first user emotional manifestation and a first video clip of the recording of the online game that includes the first point in time during the gameplay of the online game, and wherein the second video edit includes a second video clip of the recording of the online game that includes the second point in time during the gameplay of the online game; 

effectuate presentation of the video edits, including the first video edit and the second video edit, through a client computing device such that the user can preview the video edits.