Results for the query

Showing matches for "A63F2300/636".

74 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 8,261,199 U.S. Pat. App. No. 11/872,932 BREAKPOINT IDENTIFICATION AND PRESENTATION IN VIRTUAL WORLDS International Business Machines Corporation October 16, 2007
U.S. Pat. No. 7,717,789 U.S. Pat. App. No. 11/555,282 GAME PROGRAM, GAME DEVICE, AND GAME METHOD Konami Digital Entertainment Co., Ltd. November 1, 2006
U.S. Pat. No. 9,498,716 U.S. Pat. App. No. 11/514,935 Video game device and storage medium storing video game program NINTENDO CO., LTD. September 5, 2006
U.S. Pat. No. 8,109,818 U.S. Pat. App. No. 11/367,311 HOME CITY FOR A REAL-TIME STRATEGY VIDEO GAME Microsoft Corporation March 6, 2006
U.S. Pat. No. 9,604,146 U.S. Pat. App. No. 11/328,490 Apparatus and method to play a multiplayer, online game International Business Machines Corporation January 6, 2006
U.S. Pat. No. 8,317,618 U.S. Pat. App. No. 11/303,725 SYSTEM, METHOD AND COMPUTER PROGRAM FOR ENABLING AN INTERACTIVE GAME AT&T Intellectual Property I LP; AT&T Delaware Intellectual Property Inc December 15, 2005
U.S. Pat. No. 7,335,098 U.S. Pat. App. No. 11/163,403 DVD PLAYER BASED TIC-TAC-TOE TV VIDEO GAME BrickLoop, Inc. October 18, 2005
U.S. Pat. No. 8,608,535 U.S. Pat. App. No. 11/183,592 Systems and methods for providing an interactive game MQ Gaming LLC July 18, 2005
U.S. Pat. No. 9,403,085 U.S. Pat. App. No. 11/178,483 System for multi-user communications using discrete video game platforms NINTENDO CO., LTD. July 12, 2005
U.S. Pat. No. 8,241,129 U.S. Pat. App. No. 11/156,877 SETTING UP ON-LINE GAME SESSIONS OUT OF A GAME CONTEXT Microsoft Corporation June 20, 2005

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