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    Video Game Patent Database

    Results for the query

    Showing matches for "A63F2300/6027".

    56 records found

    Figure Patent No. Title Assignee Issue Date
    U.S. Pat. No. 8,419,545 U.S. Pat. App. No. 12/430,096 Method and system for controlling movements of objects in a videogame AiLive, Inc. April 26, 2009 Patent Details
    U.S. Pat. No. 8,214,306 U.S. Pat. App. No. 12/329,351 COMPUTER GAME WITH INTUITIVE LEARNING CAPABILITY Intuition Intelligence, Inc. December 5, 2008 Patent Details
    U.S. Pat. No. 9,446,308 U.S. Pat. App. No. 12/290,667 System and method for game playing using vestibular stimulation Gearbox LLC October 31, 2008 Patent Details
    U.S. Pat. No. 7,627,632 U.S. Pat. App. No. 11/559,338 REDUCING BANDWIDTH REQUIREMENTS FOR PEER-TO-PEER GAMING BASED ON IMPORTANCE OF REMOTE OBJECTS TO A LOCAL PLAYER Microsoft Technology Licensing LLC November 13, 2006 Patent Details
    U.S. Pat. No. 7,837,543 U.S. Pat. App. No. 10/837,415 REWARD-DRIVEN ADAPTIVE AGENTS FOR VIDEO GAMES Microsoft Corporation April 30, 2004 Patent Details
    U.S. Pat. No. 7,090,576 U.S. Pat. App. No. 10/609,507 PERSONALIZED BEHAVIOR OF COMPUTER CONTROLLED AVATARS IN A VIRTUAL REALITY ENVIRONMENT Microsoft Corporation June 30, 2003 Read our Analysis
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    Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.

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