Results for the query

Showing matches for "A63F13/60".

161 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 8,387,085 U.S. Pat. App. No. 12/562,572 METHODS AND SYSTEMS FOR TAILORING AN INTERACTIVE GAME ASSOCIATED WITH A MEDIA CONTENT INSTANCE TO A USER Verizon Patent and Licensing Inc September 18, 2009
U.S. Pat. No. 8,342,963 U.S. Pat. App. No. 12/422,227 METHODS AND SYSTEMS FOR ENABLING CONTROL OF ARTIFICIAL INTELLIGENCE GAME CHARACTERS Sony Computer Entertainment America Inc. April 10, 2009
U.S. Pat. No. 8,317,606 U.S. Pat. App. No. 12/349,601 LIVE AUTHORING METHOD FOR REAL TIME DEVELOPMENT OF VIDEO GAMES Disney Enterprises, Inc. January 7, 2009
U.S. Pat. No. 8,171,408 U.S. Pat. App. No. 12/336,802 DYNAMIC LOCATION GENERATION WITHIN A VIRTUAL WORLD Activision Publishing Inc December 17, 2008
U.S. Pat. No. 8,176,124 U.S. Pat. App. No. 12/328,619 COMMUNICATION HUB FOR VIDEO GAME DEVELOPMENT SYSTEMS HAVING A VIDEO GAME DEVELOPMENT TOOL AND VIDEO GAME PLATFORMS WITH COMMUNICATION LIBRARIES Disney Enterprises, Inc. December 4, 2008
U.S. Pat. No. 8,386,211 U.S. Pat. App. No. 12/192,693 MONITORING VIRTUAL WORLDS TO DETECT EVENTS AND DETERMINE THEIR TYPE International Business Machines Corp August 15, 2008
U.S. Pat. No. 8,026,913 U.S. Pat. App. No. 12/181,713 IMAGE CAPTURE AND BUFFERING IN A VIRTUAL WORLD Activision Publishing Inc July 29, 2008
U.S. Pat. No. 8,756,530 U.S. Pat. App. No. 12/127,089 Generation and Synchronization of offline 3D virtual world content International Business Machines Corp May 27, 2008
U.S. Pat. No. 7,806,758 U.S. Pat. App. No. 11/621,880 VIDEO GAME INCLUDING CHILD CHARACTER GENERATION USING COMBINATION OF PARENT CHARACTER ATTRIBUTES Leviathan Entertainment, LLC January 10, 2007
U.S. Pat. No. 7,717,789 U.S. Pat. App. No. 11/555,282 GAME PROGRAM, GAME DEVICE, AND GAME METHOD Konami Digital Entertainment Co., Ltd. November 1, 2006

Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.