Video Game Patent Database
Results for the query
Showing matches for "A63F2300/6623".
35 records found
| Figure | Patent No. | Title | Assignee | Issue Date | |
|---|---|---|---|---|---|
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U.S. Pat. No. 7,532,211 U.S. Pat. App. No. 11/171,735 | IMAGE PROCESSING DEVICE AND IMAGE PROCESSING METHOD | Sega | June 30, 2005 | Read our Analysis |
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U.S. Pat. No. 6,743,099 U.S. Pat. App. No. 10/051,978 | VIDEO GAME MACHINE, PLAYER CHARACTER ACTION CONTROL METHOD, AND VIDEO GAME PROGRAM | Unknown assignee | January 29, 2002 | Patent Details |
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U.S. Pat. No. 6,558,258 U.S. Pat. App. No. 10/046,645 | USE IN COMPUTER GAMES OF VORONOI DIAGRAMS FOR PARTITIONING A GAMESPACE FOR ANALYSIS | Unknown assignee | October 26, 2001 | Patent Details |
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U.S. Pat. No. 6,672,964 U.S. Pat. App. No. 09/973,117 | VIDEO GAME WITH READILY DISTINGUISHABLE CHARACTERS DISPLAYING THE CHARACTER'S LINE OF SIGHT | Unknown assignee | October 10, 2001 | Patent Details |
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U.S. Pat. No. 6,729,954 U.S. Pat. App. No. 09/929,967 | BATTLE METHOD WITH ATTACK POWER BASED ON CHARACTER GROUP DENSITY | Koei Co. Ltd. | August 15, 2001 | Read our Analysis |
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