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    Video Game Patent Database

    Results for the query

    Showing matches for "A63F13/355".

    347 records found

    Figure Patent No. Title Assignee Issue Date
    U.S. Pat. No. 9,061,206 U.S. Pat. App. No. 11/178,177 VIDEO GAME SYSTEM USING PRE-GENERATED MOTION VECTORS ActiveVideo Networks, Inc. July 8, 2005 Patent Details
    U.S. Pat. No. 8,284,842 U.S. Pat. App. No. 11/178,183 VIDEO GAME SYSTEM USING PRE-ENCODED MACRO-BLOCKS AND A REFERENCE GRID Activevideo Networks, Inc. July 8, 2005 Patent Details
    U.S. Pat. No. 8,118,676 U.S. Pat. App. No. 11/178,189 VIDEO GAME SYSTEM USING PRE-ENCODED MACRO-BLOCKS Activevideo Networks, Inc. July 8, 2005 Patent Details
    U.S. Pat. No. 7,129,951 U.S. Pat. App. No. 10/840,755 METHOD AND SYSTEM FOR PERFORMING SPECULATIVE COLLISIONS FOR A VIDEO GAME Valve Corporation May 6, 2004 Patent Details
    U.S. Pat. No. 7,090,582 U.S. Pat. App. No. 10/406,763 USE OF MULTIPLE PLAYER REAL-TIME VOICE COMMUNICATIONS ON A GAMING DEVICE Microsoft Corporation April 3, 2003 Read our Analysis
    U.S. Pat. No. 7,849,491 U.S. Pat. App. No. 10/315,460 APPARATUS AND METHOD FOR WIRELESS VIDEO GAMING OnLive, Inc. December 10, 2002 Patent Details
    U.S. Pat. No. 6,935,959 U.S. Pat. App. No. 10/147,578 USE OF MULTIPLE PLAYER REAL-TIME VOICE COMMUNICATIONS ON A GAMING DEVICE Microsoft Corporation May 16, 2002 Read our Analysis
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    Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.

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