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Showing matches for "A63F13/358".

196 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 11,110,347 U.S. Pat. App. No. 16/354,549 GAME SERVER SWITCHING METHOD, APPARATUS, AND SYSTEM Tencent Technology Shenzhen Co Ltd March 15, 2019
U.S. Pat. No. 10,967,276 U.S. Pat. App. No. 16/276,525 COLLABORATIVE ONLINE GAMING SYSTEM AND METHOD ELECTRONIC ARTS INC. February 14, 2019
U.S. Pat. No. 11,413,546 U.S. Pat. App. No. 16/274,214 Methods for Streaming Online Games using Cloud Servers and Shared Compression Sony Interactive Entertainment LLC February 12, 2019
U.S. Pat. No. 10,950,010 U.S. Pat. App. No. 16/248,485 Dynamic Levels of Destructive Detail in Electronic Game Display Square Enix Ltd January 15, 2019
U.S. Pat. No. 10,498,860 U.S. Pat. App. No. 16/245,123 DYNAMIC ONLINE GAME IMPLEMENTATION ON A CLIENT DEVICE Kabam, Inc. January 10, 2019
U.S. Pat. No. 11,752,424 U.S. Pat. App. No. 16/224,715 SYSTEM AND METHOD FOR COMPRESSING VIDEO FOR STREAMING VIDEO GAME CONTENT TO REMOTE CLIENTS Sony Interactive Entertainment LLC December 18, 2018
U.S. Pat. No. 11,033,815 U.S. Pat. App. No. 16/196,085 METHOD FOR PLAYING MULTIPLAYER-NETWORK GAME PERFORMED BY USER DEVICE AND USER DEVICE XOGAMES INC. November 20, 2018
U.S. Pat. No. 10,722,788 U.S. Pat. App. No. 16/170,599 SYSTEMS AND METHODS FOR MANAGING LATENCY IN NETWORKED COMPETITIVE MULTIPLAYER GAMING Allied Esports International Inc October 25, 2018
U.S. Pat. No. 10,924,525 U.S. Pat. App. No. 16/148,953 INDUCING HIGHER INPUT LATENCY IN MULTIPLAYER PROGRAMS Microsoft Technology Licensing LLC October 1, 2018
U.S. Pat. No. 10,124,256 U.S. Pat. App. No. 15/982,641 REAL-TIME VIDEO FEED BASED MULTIPLAYER GAMING ENVIRONMENT Garbowski Peter May 17, 2018

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