Results for the query

Showing matches for "H04L67/53".

29 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 12,148,445 U.S. Pat. App. No. 17/491,269 EMOTION DETECTION & MODERATION BASED ON VOICE INPUTS, ERRORS IN GAMEPLAY, PHYSIOLOGICAL INDICATORS OF HEART RATE OR SKIN TONE OF USERS OF A COMMUNICATION SESSION Sony Interactive Entertainment Inc September 30, 2021
U.S. Pat. No. 12,033,667 U.S. Pat. App. No. 17/405,350 DETERMINING HIGH-INTEREST DURATIONS OF GAMEPLAY SESSIONS FROM USER INPUTS NVIDIA Corporation August 18, 2021
U.S. Pat. No. 11,712,630 U.S. Pat. App. No. 17/241,829 DYNAMIC INTERFACES FOR LAUNCHING DIRECT GAMEPLAY SONY INTERACTIVE ENTERTAINMENT LLC; SONY INTERACTIVE ENTERTAINMENT INC. April 27, 2021
U.S. Pat. No. 12,126,500 U.S. Pat. App. No. 17/241,042 DYNAMICALLY PROVIDING SYSTEM COMMUNICATIONS TAILORED TO INDIVIDUAL USERS RESPONSIVE TO TRIGGER EVENTS IN VIRTUAL SPACES Kabam, Inc. April 26, 2021
U.S. Pat. No. 11,413,549 U.S. Pat. App. No. 17/097,575 Gameplay Threads in Messaging Applications Meta Platforms Inc November 13, 2020
U.S. Pat. No. 11,931,648 U.S. Pat. App. No. 17/000,970 VIDEO GAME PROCESSING PROGRAM AND VIDEO GAME PROCESSING SYSTEM SQUARE ENIX CO., LTD. August 24, 2020
U.S. Pat. No. 11,213,760 U.S. Pat. App. No. 16/708,100 MANAGING GAME SESSIONS IN A SOCIAL NETWORK SYSTEM Meta Platforms Inc December 9, 2019
U.S. Pat. No. 10,645,452 U.S. Pat. App. No. 16/656,410 GENERATING HIGHLIGHT VIDEOS IN AN ONLINE GAME FROM USER EXPRESSIONS Teatime Games, Inc. October 17, 2019
U.S. Pat. No. 11,158,346 U.S. Pat. App. No. 16/586,506 DETERMINING HIGH-INTEREST DURATIONS OF GAMEPLAY SESSIONS FROM USER INPUTS Nvidia Corp September 27, 2019
U.S. Pat. No. 11,219,824 U.S. Pat. App. No. 16/522,959 CLOUD GAMING SYSTEM AND METHOD OF INITIATING A GAMING SESSION Nvidia Corporation July 26, 2019

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