Results for the query

Showing matches for "G06N5/01".

16 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 12,205,049 U.S. Pat. App. No. 18/154,122 SEQUENTIAL DECISION ANALYSIS TECHNIQUES FOR E-SPORTS AT&T Intellectual Property I, L.P. January 13, 2023
U.S. Pat. No. 11,998,851 U.S. Pat. App. No. 17/805,284 AUTOMATED COACHING FOR ONLINE GAMING Electronic Arts Inc. June 3, 2022
U.S. Pat. No. 11,915,264 U.S. Pat. App. No. 17/745,076 METHOD AND APPARATUS FOR SELECTING AND DISPLAYING CONTENT IN A COMPUTER GAME KING.COM LTD. May 16, 2022
U.S. Pat. No. 11,504,633 U.S. Pat. App. No. 17/164,407 MACHINE-LEARNED TRUST SCORING FOR PLAYER MATCHMAKING Valve Corporation February 1, 2021
U.S. Pat. No. 11,484,788 U.S. Pat. App. No. 17/137,741 APPARATUS AND METHOD FOR PREDICTING RESULT OF THE COMPUTER GAME ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE December 30, 2020
U.S. Pat. No. 11,413,541 U.S. Pat. App. No. 16/891,723 Generation of Context-Aware, Personalized Challenges in Computer Games ELECTRONIC ARTS INC. June 3, 2020
U.S. Pat. No. 11,351,464 U.S. Pat. App. No. 16/838,743 AUTOMATED COACHING FOR ONLINE GAMING Electronic Arts Inc. April 2, 2020
U.S. Pat. No. 11,574,214 U.S. Pat. App. No. 16/836,189 SEQUENTIAL DECISION ANALYSIS TECHNIQUES FOR E-SPORTS AT&T Intellectual Property I, L.P. March 31, 2020
U.S. Pat. No. 11,565,185 U.S. Pat. App. No. 16/835,907 Method and System for Automatic and Interactive Model Training using Domain Knowledge in Video Games ELECTRONIC ARTS INC. March 31, 2020
U.S. Pat. No. 11,409,807 U.S. Pat. App. No. 16/777,773 SINGLE-CLICK MATCHMAKING Individual January 30, 2020

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