Results for the query

Showing matches for "A63F2300/61".

51 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 11,491,398 U.S. Pat. App. No. 17/001,513 METHODS AND SYSTEMS FOR INCREASING ATTENTION ABILITY OF A USER USING A GAMEPLAY Individual August 24, 2020
U.S. Pat. No. 11,771,985 U.S. Pat. App. No. 16/890,871 DRAMA ENGINE FOR DRAMATIZING VIDEO GAMING Sony Interactive Entertainment LLC June 2, 2020
U.S. Pat. No. 11,103,791 U.S. Pat. App. No. 16/746,235 AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME KABUSHIKI KAISHA SQUARE ENIX January 17, 2020
U.S. Pat. No. 11,701,586 U.S. Pat. App. No. 16/109,289 DRAMA ENGINE FOR DRAMATIZING VIDEO GAMING Sony Interactive Entertainment LLC August 22, 2018
U.S. Pat. No. 10,569,178 U.S. Pat. App. No. 15/955,222 AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME KABUSHIKI KAISHA SQUARE ENIX April 17, 2018
U.S. Pat. No. 10,376,793 U.S. Pat. App. No. 15/682,801 VIDEOGAME SYSTEM AND METHOD THAT ENABLES CHARACTERS TO EARN VIRTUAL FANS BY COMPLETING SECONDARY OBJECTIVES Activision Publishing, Inc. August 22, 2017
U.S. Pat. No. 10,478,732 U.S. Pat. App. No. 15/388,379 ARBITRATING AN OUTCOME OF A MULTIPLAYER GAME SESSION Microsoft Technology Licensing, LLC December 22, 2016
U.S. Pat. No. 9,975,049 U.S. Pat. App. No. 15/058,281 AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME KABUSHIKI KAISHA SQUARE ENIX March 2, 2016
U.S. Pat. No. 9,764,244 U.S. Pat. App. No. 14/961,220 VIDEOGAME SYSTEM AND METHOD THAT ENABLES CHARACTERS TO EARN VIRTUAL FANS BY COMPLETING SECONDARY OBJECTIVES ACTIVISION PUBLISHING, INC. December 7, 2015
U.S. Pat. No. 9,308,458 U.S. Pat. App. No. 14/690,748 AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME KABUSHIKI KAISHA SQUARE ENIX April 20, 2015

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