Results for the query

Showing matches for "2160".

15 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 12,386,872 U.S. Pat. App. No. 18/651,020 LANGUAGE DETECTION OF USER INPUT TEXT FOR ONLINE GAMING Roblox Corporation April 30, 2024
U.S. Pat. No. 11,989,215 U.S. Pat. App. No. 17/967,420 LANGUAGE DETECTION OF USER INPUT TEXT FOR ONLINE GAMING Roblox Corporation October 17, 2022
U.S. Pat. No. 11,475,054 U.S. Pat. App. No. 16/858,467 LANGUAGE DETECTION OF USER INPUT TEXT FOR ONLINE GAMING Roblox Corporation April 24, 2020
U.S. Pat. No. 11,409,807 U.S. Pat. App. No. 16/777,773 SINGLE-CLICK MATCHMAKING Individual January 30, 2020
U.S. Pat. No. 9,911,282 U.S. Pat. App. No. 15/212,393 SYSTEM AND METHOD FOR DETECTING INAPPROPRIATE CONTENT IN VIRTUAL WORLDS International Business Machines Corporation July 18, 2016
U.S. Pat. No. 9,463,387 U.S. Pat. App. No. 14/691,803 SYSTEM AND METHOD FOR DETECTING INAPPROPRIATE CONTENT IN VIRTUAL WORLDS International Business Machines Corporation April 21, 2015
U.S. Pat. No. 9,616,345 U.S. Pat. App. No. 14/321,603 SYSTEMS AND METHODS FOR CROWD-SOURCED GAME STRATEGY Electronic Arts Inc. July 1, 2014
U.S. Pat. No. 8,825,690 U.S. Pat. App. No. 13/594,954 METHODS OF EFFICIENTLY RECORDING AND REPRODUCING ACTIVITY IN VIRTUAL WORLD International Business Machines Corporation August 27, 2012
U.S. Pat. No. 8,606,785 U.S. Pat. App. No. 13/594,996 METHODS OF EFFICIENTLY RECORDING AND REPRODUCING ACTIVITY IN VIRTUAL WORLD International Business Machines Corp August 27, 2012
U.S. Pat. No. 9,108,106 U.S. Pat. App. No. 13/380,743 VIRTUAL WORLD PROCESSING DEVICE AND METHOD Samsung Electronics Co Ltd; Myongji University March 9, 2012

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