Results for the query

Showing matches for "A63F13/214".

329 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 11,298,618 U.S. Pat. App. No. 17/113,891 COMPUTER GAME AND METHOD FOR PROVIDING AND PLACING GAME ENTITIES IN A RUN KING.COM LTD. December 7, 2020
U.S. Pat. No. 11,883,740 U.S. Pat. App. No. 17/108,231 MATCHING PUZZLE VIDEO GAME COMBINING SPECIAL GAME ELEMENTS KING.COM LTD. December 1, 2020
U.S. Pat. No. 11,684,851 U.S. Pat. App. No. 16/952,342 VIDEO GAME WITH MOBILE DEVICE INPUT DYNAMICS ACTIVISION PUBLISHING, INC. November 19, 2020
U.S. Pat. No. 11,541,311 U.S. Pat. App. No. 17/089,816 PROGRAM, ELECTRONIC DEVICE, AND METHOD FOR SIMULATING A JOYSTICK IN A VIRTUAL SPACE CYGAMES, INC. November 5, 2020
U.S. Pat. No. 11,504,620 U.S. Pat. App. No. 17/043,721 Method for Controlling Game Character and Electronic Device and Computer Storage Medium NETEASE (HANGZHOU) NETWORK CO., LTD. September 30, 2020
U.S. Pat. No. 11,331,570 U.S. Pat. App. No. 17/023,757 GAME SYSTEM, STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, INFORMATION PROCESSING APPARATUS, AND GAME PROCESSING METHOD Nintendo Co., Ltd. September 17, 2020
U.S. Pat. No. 11,458,394 U.S. Pat. App. No. 17/018,282 Targeting of a Long-Range Object In a Multiplayer Game Riot Games Inc September 11, 2020
U.S. Pat. No. 11,491,398 U.S. Pat. App. No. 17/001,513 METHODS AND SYSTEMS FOR INCREASING ATTENTION ABILITY OF A USER USING A GAMEPLAY Individual August 24, 2020
U.S. Pat. No. 11,383,160 U.S. Pat. App. No. 16/996,296 VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM PRODUCT KABUSHIKI KAISHA SQUARE ENIX August 18, 2020
U.S. Pat. No. 11,771,987 U.S. Pat. App. No. 16/960,631 LIMBO SPECTATING IN A VIDEO GAME NETEASE (HANGZHOU) NETWORK CO., LTD. July 8, 2020

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