Results for the query

Showing matches for "A63F13/75".

140 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 11,325,034 U.S. Pat. App. No. 16/595,478 GAME PROCESSING METHOD INCLUDING DRAWING CHARACTER OBJECT AND CLOTHING OBJECT AND RECORDING MEDIUM FOR STORING GAME PROGRAM KOEI TECMO GAMES CO., LTD. October 8, 2019
U.S. Pat. No. 10,864,445 U.S. Pat. App. No. 16/515,840 METHOD FOR DETECTING ABNORMAL GAME PLAY Kakao Games Corp July 18, 2019
U.S. Pat. No. 10,824,222 U.S. Pat. App. No. 16/425,490 Detecting and Responding to an Event Within an Interactive Videogame Gracenote, Inc. May 29, 2019
U.S. Pat. No. 10,565,606 U.S. Pat. App. No. 16/405,541 METHOD AND SYSTEM FOR PROVIDING AN EVENT SPACE ASSOCIATED WITH A PRIMARY VIRTUAL SPACE Kabam, Inc. May 7, 2019
U.S. Pat. No. 10,940,396 U.S. Pat. App. No. 16/359,812 TOXICITY-BASED CHAT PERSONALIZATION WITHIN VIDEO GAMES Electronic Arts Inc. March 20, 2019
U.S. Pat. No. 11,014,005 U.S. Pat. App. No. 16/299,105 DETECTING CHEATING AND CHANGES IN PLAYING ABILITY IN PARTIAL KNOWLEDGE AND TRICK-TAKING GAMES Nicolas Hammond March 11, 2019
U.S. Pat. No. 10,729,980 U.S. Pat. App. No. 16/233,372 ANTI-CHEATING SOLUTION TO DETECT GRAPHICS DRIVER TAMPERING FOR ONLINE GAMING INTEL CORPORATION December 27, 2018
U.S. Pat. No. 10,345,892 U.S. Pat. App. No. 16/168,412 DETECTING AND RESPONDING TO AN EVENT WITHIN AN INTERACTIVE VIDEOGAME Gracenote, Inc. October 23, 2018
U.S. Pat. No. 10,905,962 U.S. Pat. App. No. 16/125,224 MACHINE-LEARNED TRUST SCORING FOR PLAYER MATCHMAKING Valve Corp September 7, 2018
U.S. Pat. No. 10,650,124 U.S. Pat. App. No. 16/020,833 DYNAMIC ADJUSTMENT OF AVAILABILITY OF ACCESS TO VIDEO GAMES Activision Publishing, Inc. June 27, 2018

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