Results for the query

Showing matches for "H04L67/30".

49 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 9,675,890 U.S. Pat. App. No. 13/873,382 ADAPTIVE APPLICATION SELECTION IN CLOUD GAMING Numecent Holdings, Inc. April 30, 2013
U.S. Pat. No. 10,552,446 U.S. Pat. App. No. 13/782,108 LEVERAGING SOCIAL GRAPHS WITH GAME PLAY AUTO-NEIGHBORING Zynga Inc March 1, 2013
U.S. Pat. No. 9,795,887 U.S. Pat. App. No. 13/551,338 SYSTEMS AND METHODS THAT ENABLE PLAYER MATCHING FOR MULTI-PLAYER ONLINE GAMES RIOT GAMES, INC. July 17, 2012
U.S. Pat. No. 8,535,165 U.S. Pat. App. No. 13/548,650 SETTING UP ON-LINE GAME SESSIONS OUT OF A GAME CONTEXT Microsoft Technology Licensing LLC July 13, 2012
U.S. Pat. No. 9,517,410 U.S. Pat. App. No. 13/458,437 ADAPTIVE APPLICATION STREAMING IN CLOUD GAMING Numecent Holdings, Inc. April 27, 2012
U.S. Pat. No. 8,640,028 U.S. Pat. App. No. 13/162,540 SYSTEM AND METHOD FOR ENABLING USERS TO INTERACT IN A VIRTUAL SPACE Worlds Inc June 16, 2011
U.S. Pat. No. 8,407,592 U.S. Pat. App. No. 13/084,195 SYSTEM AND METHOD FOR ENABLING USERS TO INTERACT IN A VIRTUAL SPACE Worlds Inc. April 11, 2011
U.S. Pat. No. 8,161,385 U.S. Pat. App. No. 13/083,504 SYSTEM AND METHOD FOR ENABLING USERS TO INTERACT IN A VIRTUAL SPACE Worlds Inc April 8, 2011
U.S. Pat. No. 7,925,601 U.S. Pat. App. No. 12/581,807 REDUCING BANDWIDTH REQUIREMENTS FOR PEER-TO-PEER GAMING BASED ON ERROR DIFFERENCE BETWEEN ACTUAL GAME OBJECT STATE AND SIMULATED GAME OBJECT STATE BEING BELOW AN ERROR THRESHOLD Microsoft Technology Licensing LLC October 19, 2009
U.S. Pat. No. 8,145,998 U.S. Pat. App. No. 12/406,970 SYSTEM AND METHOD FOR ENABLING USERS TO INTERACT IN A VIRTUAL SPACE Worlds Inc March 19, 2009

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