Results for the query

Showing matches for "A63F13/537".

501 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 9,878,252 U.S. Pat. App. No. 15/220,272 VIDEO GAME SYSTEM WITH SPECTATOR MODE HUD RIOT GAMES, INC. July 26, 2016
U.S. Pat. No. 9,919,207 U.S. Pat. App. No. 15/193,959 SYSTEM AND METHOD FOR ARRANGING AND PRESENTING INTERACTIVE MULTIPLAYER GAME SESSIONS TO AN AUDIENCE Kino LLC June 27, 2016
U.S. Pat. No. 9,950,255 U.S. Pat. App. No. 15/177,505 METHOD FOR IMPLEMENTING A COMPUTER GAME KING.COM LTD. June 9, 2016
U.S. Pat. No. 10,272,328 U.S. Pat. App. No. 15/174,429 METHOD OF DESIGNING MULTIPLE COMPUTER GAMES KING.COM LTD. June 6, 2016
U.S. Pat. No. 10,398,985 U.S. Pat. App. No. 15/173,314 SOCIAL MATCHING OF GAME PLAYERS ON-LINE Microsoft Technology Licensing LLC June 3, 2016
U.S. Pat. No. 9,962,612 U.S. Pat. App. No. 15/169,308 Apparatus, Method and Computer Readable Storage Medium for Guiding Game Play Via a Show Me Button Zynga Inc. May 31, 2016
U.S. Pat. No. 9,987,559 U.S. Pat. App. No. 15/167,211 AGGREGATING AND UTILIZING META-GAME DATA FOR ARTIFICIAL INTELLIGENCE IN VIDEO GAMES International Business Machines Corporation May 27, 2016
U.S. Pat. No. 9,687,746 U.S. Pat. App. No. 15/138,043 System and Method for Managing Audio and Video Channels for Video Game Players and Spectators Sony Interactive Entertainment America LLC April 25, 2016
U.S. Pat. No. 10,300,390 U.S. Pat. App. No. 15/136,334 SYSTEM AND METHOD OF AUTOMATICALLY ANNOTATING GAMEPLAY OF A VIDEO GAME BASED ON TRIGGERING EVENTS ACTIVISION PUBLISHING, INC. April 22, 2016
U.S. Pat. No. 10,226,703 U.S. Pat. App. No. 15/136,386 SYSTEM AND METHOD OF GENERATING AND PROVIDING INTERACTIVE ANNOTATION ITEMS BASED ON TRIGGERING EVENTS IN A VIDEO GAME ACTIVISION PUBLISHING, INC. April 22, 2016

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