Results for the query

Showing matches for "A63F13/30".

547 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 8,535,165 U.S. Pat. App. No. 13/548,650 SETTING UP ON-LINE GAME SESSIONS OUT OF A GAME CONTEXT Microsoft Technology Licensing LLC July 13, 2012
U.S. Pat. No. 8,721,451 U.S. Pat. App. No. 13/540,306 GAME PLAY SKILL TRAINING Sony Interactive Entertainment LLC July 2, 2012
U.S. Pat. No. 9,616,329 U.S. Pat. App. No. 13/535,445 ADAPTIVE LEARNING SYSTEM FOR VIDEO GAME ENHANCEMENT Electronic Arts Inc. June 28, 2012
U.S. Pat. No. 9,302,182 U.S. Pat. App. No. 13/478,113 METHOD AND APPARATUS FOR CONVERTING COMPUTER GAMES BETWEEN PLATFORMS USING DIFFERENT MODALITIES SIDE-KICK LTD May 23, 2012
U.S. Pat. No. 9,220,982 U.S. Pat. App. No. 13/464,871 CROSS-REALM ZONES FOR INTERACTIVE GAMEPLAY Blizzard Entertainment Inc May 4, 2012
U.S. Pat. No. 9,149,721 U.S. Pat. App. No. 13/439,002 COMMUNICATION HUB FOR VIDEO GAME DEVELOPMENT SYSTEMS DISNEY ENTERPRISES, INC. April 4, 2012
U.S. Pat. No. 8,554,841 U.S. Pat. App. No. 13/406,954 DIALOG SERVER FOR HANDLING CONVERSATION IN VIRTUAL SPACE METHOD AND COMPUTER PROGRAM FOR HAVING CONVERSATION IN VIRTUAL SPACE Activision Publishing Inc February 28, 2012
U.S. Pat. No. 9,424,537 U.S. Pat. App. No. 13/402,713 System and Method for Item-Based Economy in a Virtual World Disney Enterprises, Inc. February 22, 2012
U.S. Pat. No. 8,535,163 U.S. Pat. App. No. 13/347,265 LOW-FRICTION SYNCHRONOUS INTERACTION IN MULTIPLAYER ONLINE GAME Zynga Inc. January 10, 2012
U.S. Pat. No. 9,152,914 U.S. Pat. App. No. 13/341,255 AUTOMATIC INCREASING OF CAPACITY OF A VIRTUAL SPACE IN A VIRTUAL WORLD Activision Publishing Inc December 30, 2011

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