Results for the query

Showing matches for "A63F13/213".

346 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 10,080,959 U.S. Pat. App. No. 15/346,451 VIDEO GAME INCORPORATING SAFE LIVE-ACTION COMBAT Unknown assignee November 8, 2016
U.S. Pat. No. 10,751,609 U.S. Pat. App. No. 15/344,371 MAPPING ARENA MOVEMENTS INTO A 3-D VIRTUAL WORLD ZERO LATENCY PTY LTD November 4, 2016
U.S. Pat. No. 10,137,365 U.S. Pat. App. No. 15/295,290 GAME CONTROLLER AND GAME SYSTEM Nintendo Co., Ltd. October 17, 2016
U.S. Pat. No. 9,952,679 U.S. Pat. App. No. 15/289,970 METHOD OF GIVING A MOVEMENT INSTRUCTION TO AN OBJECT IN A VIRTUAL SPACE, AND PROGRAM THEREFOR COLOPL, INC. October 11, 2016
U.S. Pat. No. 9,721,396 U.S. Pat. App. No. 15/286,084 COMPUTER AND COMPUTER SYSTEM FOR CONTROLLING OBJECT MANIPULATION IN IMMERSIVE VIRTUAL SPACE Colopl Inc October 5, 2016
U.S. Pat. No. 10,369,462 U.S. Pat. App. No. 15/283,891 CLIENT SIDE PROCESSING OF GAME CONTROLLER INPUT Microsoft Technology Licensing, LLC October 3, 2016
U.S. Pat. No. 10,245,507 U.S. Pat. App. No. 15/283,069 Spectator Management at View Locations in Virtual Reality Environments Sony Interactive Entertainment Inc September 30, 2016
U.S. Pat. No. 9,855,504 U.S. Pat. App. No. 15/277,894 SHARING THREE-DIMENSIONAL GAMEPLAY Sony Interactive Entertainment Inc. September 27, 2016
U.S. Pat. No. 10,512,845 U.S. Pat. App. No. 15/270,628 REAL-TIME MANIPULATION OF GAMEPLAY THROUGH SYNCHRONOUS SIGNAL CONSUMPTION IN NON-INTERACTIVE MEDIA Disney Enterprises Inc September 20, 2016
U.S. Pat. No. 10,086,267 U.S. Pat. App. No. 15/235,727 PHYSICAL GESTURE INPUT CONFIGURATION FOR INTERACTIVE SOFTWARE AND VIDEO GAMES Microsoft Technology Licensing, LLC August 12, 2016

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