Results for the query

Showing matches for "A63F13/55".

137 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 8,628,391 U.S. Pat. App. No. 13/358,795 VIDEO GAME WITH HELPER ROLE OR OBSTRUCTER ROLE FOR SECOND PLAYER HAVING SEPARATE DISPLAY Nintendo Co., Ltd. January 26, 2012
U.S. Pat. No. 8,506,410 U.S. Pat. App. No. 13/347,226 AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME Kabushiki Kaisha Square Enix January 10, 2012
U.S. Pat. No. 8,568,229 U.S. Pat. App. No. 13/340,782 APPARATUS AND METHOD FOR DISPLAYING PLAYER CHARACTER SHOWING SPECIAL MOVEMENT STATE IN NETWORK GAME Kabushiki Kaisha Square Enix December 30, 2011
U.S. Pat. No. 9,242,175 U.S. Pat. App. No. 13/300,363 SPECIALTY WITHIN ONLINE GAME Zynga Inc. November 18, 2011
U.S. Pat. No. 9,731,198 U.S. Pat. App. No. 13/244,857 MOBILE DEVICE INTERFACE FOR ONLINE GAMES Zynga Inc. September 26, 2011
U.S. Pat. No. 9,358,458 U.S. Pat. App. No. 12/851,788 SYSTEM AND METHOD FOR PROVIDING OPTIONAL COMMITMENTS TO PLAYERS WITHIN A VIDEOGAME MASLOW SIX ENTERTAINMENT, INC. August 6, 2010
U.S. Pat. No. 9,636,584 U.S. Pat. App. No. 12/823,021 Mobile Device Interface for Online Games Zynga Inc. June 24, 2010
U.S. Pat. No. 11,007,441 U.S. Pat. App. No. 12/820,431 Systems and Methods for Evolving Content for Computer Games University of Central Florida Research Foundation, Inc. June 22, 2010
U.S. Pat. No. 8,419,545 U.S. Pat. App. No. 12/430,096 Method and system for controlling movements of objects in a videogame AiLive, Inc. April 26, 2009
U.S. Pat. No. 8,342,963 U.S. Pat. App. No. 12/422,227 METHODS AND SYSTEMS FOR ENABLING CONTROL OF ARTIFICIAL INTELLIGENCE GAME CHARACTERS Sony Computer Entertainment America Inc. April 10, 2009

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