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    Video Game Patent Database

    Results for the query

    Showing matches for "G06V20/40".

    6 records found

    Figure Patent No. Title Assignee Issue Date
    U.S. Pat. No. 11,813,523 U.S. Pat. App. No. 17/467,120 AUTOMATIC TRIGGERING OF A GAMEPLAY RECORDING USING VISUAL AND ACOUSTIC FINGERPRINTS ATI Technologies ULC September 3, 2021 Patent Details
    U.S. Pat. No. 10,645,452 U.S. Pat. App. No. 16/656,410 GENERATING HIGHLIGHT VIDEOS IN AN ONLINE GAME FROM USER EXPRESSIONS Teatime Games, Inc. October 17, 2019 Patent Details
    U.S. Pat. No. 10,462,521 U.S. Pat. App. No. 16/279,705 GENERATING HIGHLIGHT VIDEOS IN AN ONLINE GAME FROM USER EXPRESSIONS Teatime Games, Inc. February 19, 2019 Patent Details
    U.S. Pat. No. 10,397,658 U.S. Pat. App. No. 15/892,213 IDENTIFYING RELEVANT GAMEPLAY CONTENT FOR A GAME ENVIRONMENT USING A VECTOR-SPACE FRAMEWORK Sony Interactive Entertainment Inc February 8, 2018 Patent Details
    U.S. Pat. No. 10,641,603 U.S. Pat. App. No. 14/707,271 METHOD AND SYSTEM FOR UPDATING A VIRTUAL WORLD Magic Leap, Inc. May 8, 2015 Patent Details
    U.S. Pat. No. 10,533,850 U.S. Pat. App. No. 14/704,800 METHOD AND SYSTEM FOR INSERTING RECOGNIZED OBJECT DATA INTO A VIRTUAL WORLD Magic Leap, Inc. May 5, 2015 Patent Details

    Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.

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