Results for the query

Showing matches for "A63F2300/636".

74 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 12,337,233 U.S. Pat. App. No. 18/522,091 BIFURCATION OF GAMEPLAY BETWEEN MOBILE AND NON-MOBILE PLAY WITH INTELLIGENT GAME STATE SAVING, AND STARTUPS Sony Interactive Entertainment Inc November 28, 2023
U.S. Pat. No. 12,478,871 U.S. Pat. App. No. 18/309,688 GAME PLAY REWIND WITH USER TRIGGERED BOOKMARKS Sony Interactive Entertainment Inc April 28, 2023
U.S. Pat. No. 11,826,644 U.S. Pat. App. No. 17/494,246 BIFURCATION OF GAMEPLAY BETWEEN MOBILE AND NON-MOBILE PLAY WITH INTELLIGENT GAME STATE SAVING, AND STARTUPS Sony Interactive Entertainment Inc. October 5, 2021
U.S. Pat. No. 11,724,183 U.S. Pat. App. No. 17/176,965 System and Method for Streaming Game Video Sony Interactive Entertainment LLC February 16, 2021
U.S. Pat. No. 11,103,791 U.S. Pat. App. No. 16/746,235 AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME KABUSHIKI KAISHA SQUARE ENIX January 17, 2020
U.S. Pat. No. 11,045,729 U.S. Pat. App. No. 16/703,129 GAME PROCESSING PROGRAM AND GAME SYSTEM Square Enix Co Ltd December 4, 2019
U.S. Pat. No. 10,918,939 U.S. Pat. App. No. 16/533,694 System and Method for Streaming Game Video Sony Interactive Entertainment LLC August 6, 2019
U.S. Pat. No. 10,898,803 U.S. Pat. App. No. 16/177,874 VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM KABUSHIKI KAISHA SQUARE ENIX November 1, 2018
U.S. Pat. No. 10,507,387 U.S. Pat. App. No. 15/995,633 SYSTEM AND METHOD FOR PLAYING AN INTERACTIVE GAME MQ Gaming, LLC June 1, 2018
U.S. Pat. No. 10,569,178 U.S. Pat. App. No. 15/955,222 AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME KABUSHIKI KAISHA SQUARE ENIX April 17, 2018

Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.