Results for the query

Showing matches for "A63F13/73".

127 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 10,864,445 U.S. Pat. App. No. 16/515,840 METHOD FOR DETECTING ABNORMAL GAME PLAY Kakao Games Corp July 18, 2019
U.S. Pat. No. 11,052,309 U.S. Pat. App. No. 16/441,976 WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS MQ Gaming, LLC June 14, 2019
U.S. Pat. No. 10,824,222 U.S. Pat. App. No. 16/425,490 Detecting and Responding to an Event Within an Interactive Videogame Gracenote, Inc. May 29, 2019
U.S. Pat. No. 11,420,119 U.S. Pat. App. No. 16/377,673 SYSTEMS AND METHODS FOR INITIATING CONVERSION BETWEEN BOUNDED GAMEPLAY SESSIONS AND UNBOUNDED GAMEPLAY SESSIONS Activision Publishing Inc April 8, 2019
U.S. Pat. No. 10,729,980 U.S. Pat. App. No. 16/233,372 ANTI-CHEATING SOLUTION TO DETECT GRAPHICS DRIVER TAMPERING FOR ONLINE GAMING INTEL CORPORATION December 27, 2018
U.S. Pat. No. 10,345,892 U.S. Pat. App. No. 16/168,412 DETECTING AND RESPONDING TO AN EVENT WITHIN AN INTERACTIVE VIDEOGAME Gracenote, Inc. October 23, 2018
U.S. Pat. No. 10,786,739 U.S. Pat. App. No. 16/164,559 DYNAMIC ADJUSTMENT OF AVAILABILITY OF ACCESS TO VIDEO GAMES BASED ON REAL-WORLD EVENTS Activision Publishing, Inc. October 18, 2018
U.S. Pat. No. 10,650,124 U.S. Pat. App. No. 16/020,833 DYNAMIC ADJUSTMENT OF AVAILABILITY OF ACCESS TO VIDEO GAMES Activision Publishing, Inc. June 27, 2018
U.S. Pat. No. 10,507,387 U.S. Pat. App. No. 15/995,633 SYSTEM AND METHOD FOR PLAYING AN INTERACTIVE GAME MQ Gaming, LLC June 1, 2018
U.S. Pat. No. 10,369,463 U.S. Pat. App. No. 15/995,600 WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS MQ Gaming LLC June 1, 2018

Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.