Results for the query

Showing matches for "A63F13/46".

173 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 11,400,377 U.S. Pat. App. No. 17/002,261 TECHNIQUES FOR VIDEO GAME INPUT COMPENSATION AND RELATED SYSTEMS AND METHODS Harmonix Music Systems, Inc. August 25, 2020
U.S. Pat. No. 11,491,398 U.S. Pat. App. No. 17/001,513 METHODS AND SYSTEMS FOR INCREASING ATTENTION ABILITY OF A USER USING A GAMEPLAY Individual August 24, 2020
U.S. Pat. No. 11,298,620 U.S. Pat. App. No. 16/913,622 GAME SYSTEM, GAME PROCESSING METHOD, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, AND GAME APPARATUS Nintendo Co., Ltd. June 26, 2020
U.S. Pat. No. 11,413,541 U.S. Pat. App. No. 16/891,723 Generation of Context-Aware, Personalized Challenges in Computer Games ELECTRONIC ARTS INC. June 3, 2020
U.S. Pat. No. 11,771,985 U.S. Pat. App. No. 16/890,871 DRAMA ENGINE FOR DRAMATIZING VIDEO GAMING Sony Interactive Entertainment LLC June 2, 2020
U.S. Pat. No. 11,364,440 U.S. Pat. App. No. 16/872,175 COMPUTER VIDEO GAME APPLICATION PERFORMANCE RESULT TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED May 11, 2020
U.S. Pat. No. 11,318,391 U.S. Pat. App. No. 16/871,586 GAMING CONTENT RECOMMENDATION FOR A VIDEO GAME Rovi Guides, Inc. May 11, 2020
U.S. Pat. No. 11,574,214 U.S. Pat. App. No. 16/836,189 SEQUENTIAL DECISION ANALYSIS TECHNIQUES FOR E-SPORTS AT&T Intellectual Property I, L.P. March 31, 2020
U.S. Pat. No. 11,406,907 U.S. Pat. App. No. 16/836,148 PLAYER FEEDBACK TO INCREASE SPECTATORSHIP IN A VIDEO GAME Sony Interactive Entertainment Inc. March 31, 2020
U.S. Pat. No. 10,918,948 U.S. Pat. App. No. 16/821,020 GAME BOT GENERATION FOR GAMING APPLICATIONS modl.ai ApS March 17, 2020

Disclaimer: Data collected from the USPTO and may be malformed, incomplete, and/or otherwise inaccurate.