Results for the query

Showing matches for "H04L67/30".

49 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 10,498,860 U.S. Pat. App. No. 16/245,123 DYNAMIC ONLINE GAME IMPLEMENTATION ON A CLIENT DEVICE Kabam, Inc. January 10, 2019
U.S. Pat. No. 10,987,593 U.S. Pat. App. No. 16/135,273 DYNAMIC INTERFACES FOR LAUNCHING DIRECT GAMEPLAY Sony Interactive Entertainment Inc; Sony Interactive Entertainment LLC September 19, 2018
U.S. Pat. No. 10,786,732 U.S. Pat. App. No. 15/735,826 VIDEO GAME PROCESSING PROGRAM AND VIDEO GAME PROCESSING SYSTEM SQUARE ENIX CO., LTD. December 12, 2017
U.S. Pat. No. 10,610,779 U.S. Pat. App. No. 15/715,001 METHODS AND SYSTEMS FOR SCHEDULING GAME PLAY OF A VIDEO GAME Sony Interactive Entertainment LLC September 25, 2017
U.S. Pat. No. 11,065,547 U.S. Pat. App. No. 15/706,551 SYSTEMS AND METHODS THAT ENABLE PLAYER MATCHING FOR MULTI-PLAYER ONLINE GAMES Riot Games, Inc. September 15, 2017
U.S. Pat. No. 10,263,859 U.S. Pat. App. No. 15/404,123 Delaying New Session Initiation in Response to Increased Data Traffic Latency Sony Interactive Entertainment LLC January 11, 2017
U.S. Pat. No. 9,911,282 U.S. Pat. App. No. 15/212,393 SYSTEM AND METHOD FOR DETECTING INAPPROPRIATE CONTENT IN VIRTUAL WORLDS International Business Machines Corporation July 18, 2016
U.S. Pat. No. 10,238,965 U.S. Pat. App. No. 15/141,799 Cloud Gaming Device Handover Sony Interactive Entertainment America LLC April 28, 2016
U.S. Pat. No. 9,463,387 U.S. Pat. App. No. 14/691,803 SYSTEM AND METHOD FOR DETECTING INAPPROPRIATE CONTENT IN VIRTUAL WORLDS International Business Machines Corporation April 21, 2015
U.S. Pat. No. 9,110,567 U.S. Pat. App. No. 14/133,616 SYSTEM AND METHOD FOR ENABLING USERS TO INTERACT IN A VIRTUAL SPACE Worlds Inc December 18, 2013

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