Results for the query

Showing matches for "H04L67/10".

104 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 12,370,442 U.S. Pat. App. No. 17/948,985 BEGINNING SCAN-OUT PROCESS AT FLIP-TIME FOR CLOUD GAMING APPLICATIONS Sony Interactive Entertainment Inc. September 20, 2022
U.S. Pat. No. 11,794,117 U.S. Pat. App. No. 17/880,312 SYSTEM AND METHOD FOR PROVIDING LIMITED-TIME EVENTS TO USERS IN AN ONLINE GAME Kabam, Inc. August 3, 2022
U.S. Pat. No. 12,491,433 U.S. Pat. App. No. 17/874,215 SCAN-OUT OF SERVER DISPLAY BUFFER BASED ON A FRAME RATE SETTING FOR CLOUD GAMING APPLICATIONS Sony Interactive Entertainment Inc. July 26, 2022
U.S. Pat. No. 11,513,863 U.S. Pat. App. No. 17/778,338 Game Server Architecture Shanghai Lilith Technology Corporation May 19, 2022
U.S. Pat. No. 12,081,585 U.S. Pat. App. No. 17/704,767 Online Game Network Demultiplexer with Denial-of-Service Prevention Roblox Corporation March 25, 2022
U.S. Pat. No. 11,759,707 U.S. Pat. App. No. 17/701,025 METHODS AND SYSTEMS FOR SCHEDULING GAME PLAY OF A VIDEO GAME Sony Interactive Entertainment LLC March 22, 2022
U.S. Pat. No. 11,717,749 U.S. Pat. App. No. 17/688,723 Cloud Gaming Device Handover Sony Interactive Entertainment LLC March 7, 2022
U.S. Pat. No. 11,801,442 U.S. Pat. App. No. 17/590,623 SYNCHRONIZATION AND OFFSET OF VSYNC BETWEEN PEER-TO-PEER GAMING DEVICES Sony Interactive Entertainment Inc February 1, 2022
U.S. Pat. No. 11,701,584 U.S. Pat. App. No. 17/468,512 DYNAMIC CLIENT BUFFERING AND USAGE OF RECEIVED VIDEO FRAMES FOR CLOUD GAMING Sony Interactive Entertainment Inc. September 7, 2021
U.S. Pat. No. 11,612,811 U.S. Pat. App. No. 17/461,110 GAME SERVER SWITCHING METHOD, APPARATUS, AND SYSTEM TENCENT TECHNOLOGY (SHENZHEN) COMPANY LTD August 30, 2021

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