Results for the query

Showing matches for "G06N3/08".

42 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 12,102,921 U.S. Pat. App. No. 17/379,511 AI MODELING FOR VIDEO GAME COACHING AND MATCHMAKING Sony Interactive Entertainment Inc. July 19, 2021
U.S. Pat. No. 12,231,632 U.S. Pat. App. No. 17/361,973 METHODS OF PARAMETER SET SELECTION IN CLOUD GAMING SYSTEM TENCENT AMERICA LLC June 29, 2021
U.S. Pat. No. 11,631,225 U.S. Pat. App. No. 17/227,747 GRAPHICAL STYLE MODIFICATION FOR VIDEO GAMES USING MACHINE LEARNING SONY INTERACTIVE ENTERTAINMENT INC. April 12, 2021
U.S. Pat. No. 11,645,560 U.S. Pat. App. No. 17/198,187 PROCESSING IN-CONTENT CHALLENGES FOR ONLINE GAMING SYSTEMS Versus LLC March 10, 2021
U.S. Pat. No. 11,944,903 U.S. Pat. App. No. 17/184,979 USING PLAYSTYLE PATTERNS TO GENERATE VIRTUAL REPRESENTATIONS OF GAME PLAYERS NVIDIA Corporation February 25, 2021
U.S. Pat. No. 11,504,633 U.S. Pat. App. No. 17/164,407 MACHINE-LEARNED TRUST SCORING FOR PLAYER MATCHMAKING Valve Corporation February 1, 2021
U.S. Pat. No. 11,957,976 U.S. Pat. App. No. 17/146,689 Predicting the Appearance of Deformable Objects in Video Games ELECTRONIC ARTS INC. January 12, 2021
U.S. Pat. No. 11,484,788 U.S. Pat. App. No. 17/137,741 APPARATUS AND METHOD FOR PREDICTING RESULT OF THE COMPUTER GAME ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE December 30, 2020
U.S. Pat. No. 11,738,271 U.S. Pat. App. No. 17/105,508 METHOD AND APPARATUS FOR PREDICTING GAME DIFFICULTY BY USING DEEP-LEARNING BASED GAME PLAY SERVER NHN Corp November 26, 2020
U.S. Pat. No. 11,504,635 U.S. Pat. App. No. 17/081,679 VECTOR-SPACE FRAMEWORK FOR EVALUATING GAMEPLAY CONTENT IN A GAME ENVIRONMENT SONY INTERACTIVE ENTERTAINMENT INC. October 27, 2020

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