Results for the query

Showing matches for "A63F13/35".

1223 records found

Figure Patent No. Title Assignee Issue Date
U.S. Pat. No. 8,535,163 U.S. Pat. App. No. 13/347,265 LOW-FRICTION SYNCHRONOUS INTERACTION IN MULTIPLAYER ONLINE GAME Zynga Inc. January 10, 2012
U.S. Pat. No. 8,506,410 U.S. Pat. App. No. 13/347,226 AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME Kabushiki Kaisha Square Enix January 10, 2012
U.S. Pat. No. 9,782,674 U.S. Pat. App. No. 13/343,955 SYNCHRONIZING SYSTEM FOR GAMEPLAYING GANZ January 5, 2012
U.S. Pat. No. 9,152,914 U.S. Pat. App. No. 13/341,255 AUTOMATIC INCREASING OF CAPACITY OF A VIRTUAL SPACE IN A VIRTUAL WORLD Activision Publishing Inc December 30, 2011
U.S. Pat. No. 8,568,229 U.S. Pat. App. No. 13/340,782 APPARATUS AND METHOD FOR DISPLAYING PLAYER CHARACTER SHOWING SPECIAL MOVEMENT STATE IN NETWORK GAME Kabushiki Kaisha Square Enix December 30, 2011
U.S. Pat. No. 8,858,331 U.S. Pat. App. No. 13/324,542 MULTIPLAYER SOCIAL EXERCISE GAME METHOD AND SYSTEM WITH VARIOUS TYPES OF EXERCISES OR EQUIPMENTS Korea Advanced Institute of Science and Technology KAIST December 13, 2011
U.S. Pat. No. 8,454,431 U.S. Pat. App. No. 13/311,699 CHARACTERS INTERACTIONS IN A VIDEO GAME OR OTHER VIRTUAL ENVIRONMENT MANAGED BY AN AUTOMATED SYSTEM Leviathan Entertainment, LLC December 6, 2011
U.S. Pat. No. 9,242,175 U.S. Pat. App. No. 13/300,363 SPECIALTY WITHIN ONLINE GAME Zynga Inc. November 18, 2011
U.S. Pat. No. 9,550,121 U.S. Pat. App. No. 13/298,595 System and Method for Enabling Characters to be Manifested Within A Plurality of Different Virtual Spaces Disney Enterprises, Inc. November 17, 2011
U.S. Pat. No. 8,944,919 U.S. Pat. App. No. 13/298,589 NETWORK GAME SYSTEM FOR EXECUTING EVENT IN NETWORK GAME Kabushiki Kaisha Square Enix November 17, 2011

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